 ## On the Subject of ASCII Art

(>'-')> <('-'<) (>'-')> <('-'<)

Find the correct symbol to push using the information given by the ASCII art.

• Navigate the tables below using the information on the ASCII art.
• Those tables are two adjacent faces of a 3D 6×6×3 rectangular prism.
• The paralleloid is made of 108 little 1×1 cubes. Visualize the volume and find which cube corresponds to your coordinates.
• Then take that cube, and visualize all the directly adjacent cubes.
• • Each cube has a number associated to it. You can find a cube’s number by using the instructions below.
NOTE : Do not take into account the cube used to find the others. Only the adjacent cubes are relevant.
• Use the number pad to query the numbers of your cubes.
You can query any number at any time, but querying an impossible cube number will return a 0.
• The query response gives you an ASCII number. Look at the ASCII table to associate that number to a character.
• Among the characters you found, only one of them will be present on the module : this is the correct answer. Press it to solve the module.

### Finding the first cube

#### Table 1

Colors
White Red Yellow Green Cyan Magenta
Image Text 6 27 18 4 14 2
Bomb 32 17 11 36 7 30
Food 34 22 5 25 15 29
Object 33 20 12 19 13 3
Emote 35 16 10 31 23 21
Animal 26 1 9 24 8 28

#### Table 2

Characters
#!°`'+.-_ /\|-_ ░▒▓█
Image Text +0 +36 +72
Bomb +36 +0 +72
Food +72 +36 +0
Object +0 +72 +36
Emote +72 +0 +36
Animal +36 +72 +0

### Finding a cube’s number

Find the first rule that applies.

• There are no batteries on the bomb
• Count the cubes in reading order, starting from the top left of table 1, and going to the bottom right of the back of the paralleloid.
• • There are more port plates than battery holders
• Same rule as above, but the starting cube is n°108, and you count the cubes in descending order.
• • There are more lit than unlit indicators
• Count the cubes diagonally, as shown in the diagram.
• • None of the above rules apply
• Use the number shown on table 1, then add the number on table 2.

## Appendix A: ASCII Table

32 44 92 156 Space , \ £ ! - ] ° " . ^ ░ # / _ ▒ \$ : ` ▓ % ; { █ & ‹ | α ' = } β ( › ~ µ ) ? é ² * @ à + [ è 0–9 A–Z a–z