On the Subject of ASCII Art

(>'-')> <('-'<) (>'-')> <('-'<)

Find the correct symbol to push using the information given by the ASCII art.

  • Navigate the tables below using the information on the ASCII art.
  • Those tables are two adjacent faces of a 3D 6×6×3 rectangular prism.
  • The paralleloid is made of 108 little 1×1 cubes. Visualize the volume and find which cube corresponds to your coordinates.
  • Then take that cube, and visualize all the directly adjacent cubes.

  • Each cube has a number associated to it. You can find a cube’s number by using the instructions below.
    NOTE : Do not take into account the cube used to find the others. Only the adjacent cubes are relevant.
  • Use the number pad to query the numbers of your cubes.
    You can query any number at any time, but querying an impossible cube number will return a 0.
  • The query response gives you an ASCII number. Look at the ASCII table to associate that number to a character.
  • Among the characters you found, only one of them will be present on the module : this is the correct answer. Press it to solve the module.

Finding the first cube

Table 1

Colors
White Red Yellow Green Cyan Magenta
Image Text 6 27 18 4 14 2
Bomb 32 17 11 36 7 30
Food 34 22 5 25 15 29
Object 33 20 12 19 13 3
Emote 35 16 10 31 23 21
Animal 26 1 9 24 8 28

Table 2

Characters
#!°`'+.-_ /\|-_ ░▒▓█
Image Text +0 +36 +72
Bomb +36 +0 +72
Food +72 +36 +0
Object +0 +72 +36
Emote +72 +0 +36
Animal +36 +72 +0

Finding a cube’s number

Find the first rule that applies.

  • There are no batteries on the bomb
    • Count the cubes in reading order, starting from the top left of table 1, and going to the bottom right of the back of the paralleloid.
  • There are more port plates than battery holders
    • Same rule as above, but the starting cube is n°108, and you count the cubes in descending order.
  • There are more lit than unlit indicators
    • Count the cubes diagonally, as shown in the diagram.
  • None of the above rules apply
    • Use the number shown on table 1, then add the number on table 2.

Appendix A: ASCII Table

32 Space 44 , 92 \ 156 £
33 ! 45 - 93 ] 167 °
34 " 46 . 94 ^ 176
35 # 47 / 95 _ 177
36 $ 58 : 96 ` 178
37 % 59 ; 123 { 219
38 & 60 124 | 224 α
39 ' 61 = 125 } 225 β
40 ( 62 126 ~ 230 µ
41 ) 63 ? 130 é 253 ²
42 * 64 @ 133 à
43 + 91 [ 138 è
48–57 0–9 65–90 A–Z
97–122 a–z