On the Subject of Actions and Consequences

 

At this point, boss modules use more information than the government.

This module presents a 3×3 keypad, a display above it and a window to its right. Initially, the display and window will both be empty.

Certain events will cause blocks to drop into the window. Whenever a non-ignored module on the bomb is solved, a green block with a check mark will be added. Whenever any module on the bomb strikes, a red block with an X will be added. Additionally, yellow blocks with numbers will sometimes be added randomly throughout the bomb. All three of these events are accompanied by a sound effect. Note that if there are no non-ignored modules on the bomb, every instance of the Actions and Consequences module will solve automatically.

When a block is added while the window is full, the bottom-most block will fall out of the window. Ten seconds after all non-ignored modules on the bomb have been solved, the window will be emptied and the display will be filled with hyphens.

Now, use the keypad to enter a sequence of letters determined by the sequence of solves, strikes and numbers. Your input will be shown on the display above. Pressing a key before the window has been emptied will do nothing. Pressing an incorrect key will cause a strike and set the module to “recovery mode”. See Appendix R3C0V3R for information about this mode.

Calculating the Sequence of Letters

The first letter of the sequence can be obtained using the first character of the serial number, with the following rules:

  • If the character is a digit, use the letter in that position in reading order on the keypad, where 0 represents the 9th key.
  • Otherwise, use the letter of the keypad key with this character.
    • If no such key exists, shift this character forwards through the alphabet until such a key exists.

Then, for each solve / strike / number block in the sequence of blocks, refer to the headings on the next page to obtain the next letter(s) in the sequence.

Solve Blocks

Starting on the previous letter in the sequence, move through the keypad (in reading order and wrapping around from the bottom-right key to the top-left key) by a number of keys equal to the number of solve blocks in the sequence so far, including this block, then take the letter of the key you land on.

Strike Blocks

You will be taking ten letters, instead of one. The first of these letters is the previous letter in the sequence. The next eight are the letters that come immediately after it on the keypad (in reading order and wrapping around from the bottom-right key to the top-left key) and the final letter is on the Nth key in reading order, where N = the number of solve blocks preceding this block, modulo nine, plus one.

Number Blocks

Take the number from the 3x3 grid of the intersection in the grid below (using the number on the block) in the position of the previous letter in the sequence. Take the letter of the key in the position of the obtained number in reading order.

_1_2_3_4_5_6_7_8_9
1_423
548
986
861
326
489
736
874
947
753
964
481
324
586
743
897
452
245
999
999
999
162
913
687
692
537
869
2_999
999
999
427
915
683
869
658
427
987
748
179
841
526
917
428
537
195
832
964
751
452
786
319
467
176
921
3_728
962
351
943
386
519
287
431
164
999
999
999
361
273
987
236
712
187
893
724
635
278
359
431
981
749
598
4_946
735
418
197
748
562
999
999
999
318
256
632
971
518
269
396
781
217
183
671
762
389
823
492
296
968
735
5_521
785
436
839
275
984
495
712
567
891
729
386
396
467
821
999
999
999
469
238
157
617
241
368
324
256
638
6_239
926
374
529
458
316
782
461
134
216
475
854
875
539
946
139
542
254
746
984
439
999
999
999
458
912
791
7_125
913
876
241
735
128
816
125
584
914
582
376
729
951
476
357
962
689
328
243
561
567
176
849
999
999
999
8_741
473
629
218
963
674
297
345
532
285
419
834
999
999
999
749
123
651
823
654
479
647
936
281
526
783
197
9_138
457
689
999
999
999
672
389
146
278
531
692
865
542
316
834
673
768
253
716
591
857
964
593
493
129
671

Appendix R3C0V3R

Recovery mode allows the defuser to re-obtain the sequence of blocks, in case it is lost. When recovery mode is initiated, the first five blocks in the sequence are displayed. Pressing the second key in reading order will move forwards in the sequence and pressing the eighth key will move backwards. To exit recovery mode, press the fifth key.