On the Subject of Absolutely Guaranteeing Adventure Game
This appears to be a strange manual for an
adventure game module. All of the tables you
have come to know and love, but none of the extra text.
- Use the weapon which has the highest advantage (or lowest disadvantage).
- If weapons have the same advantage, any of them can be used.
Stat |
Abbr. |
Strength |
STR |
Dexterity |
DEX |
Intelligence |
INT |
Height |
HGT |
Temperature |
TMP |
Gravity |
GRV |
Pressure |
PSI |
Weapon | Power |
Broadsword | STR |
Caber | STR + 2 |
Nasty Knife | DEX |
Longbow | DEX + 2 |
Magic orb | INT |
Grimoire | INT + 2 |
Enemy | STR | DEX | INT |
Demon | 50 | 50 | 50 |
Dragon | 10 | 11 | 13 |
Eagle | 4 | 7 | 3 |
Goblin | 3 | 6 | 5 |
Golem | 9 | 4 | 7 |
Troll | 8 | 5 | 4 |
Lizard | 4 | 6 | 3 |
Wizard | 4 | 3 | 8 |
Item |
Use if... |
Balloon |
GRV < 9.3 or PSI > 110, and not Eagle. |
Battery |
Bat. ≤ 1, and not Golem or Wizard. |
Bellows |
If Dragon or Eagle, PSI > 105. Otherwise, PSI < 95. |
Cheat code |
Never. |
Crystal ball |
INT > last serial number, and not Wizard. |
Feather |
DEX > STR or DEX > INT. |
Hard drive |
Duplicate port. |
Lamp |
TMP < 12 and not Lizard. |
Moonstone |
≥ 2 unlit indicators. |
Potion |
Always. Stats could change. |
Small dog |
Not Demon, Dragon, or Troll. |
Stepladder |
HGT < 4’, and not Goblin or Lizard. |
Sunstone |
≥ 2 lit indicators. |
Symbol |
Demon or Golem or TMP > 31. |
Ticket |
HGT ≥ 4’ 6” and 9.2 ≤ GRV ≤ 10.4. |
Trophy |
STR > first digit serial number, or Troll. |