On the Subject of Absolutely Guaranteeing Adventure Game

This appears to be a strange manual for an adventure game module. All of the tables you have come to know and love, but none of the extra text.

  • Use the weapon which has the highest advantage (or lowest disadvantage).
  • If weapons have the same advantage, any of them can be used.
Stat Abbr.
Strength STR
Dexterity DEX
Intelligence INT
Height HGT
Temperature TMP
Gravity GRV
Pressure PSI
Weapon Power
Broadsword STR
Caber STR + 2
Nasty Knife DEX
Longbow DEX + 2
Magic orb INT
Grimoire INT + 2
Enemy STR DEX INT
Demon 50 50 50
Dragon 10 11 13
Eagle 4 7 3
Goblin 3 6 5
Golem 9 4 7
Troll 8 5 4
Lizard 4 6 3
Wizard 4 3 8
Item Use if...
Balloon GRV < 9.3 or PSI > 110, and not Eagle.
Battery Bat. ≤ 1, and not Golem or Wizard.
Bellows If Dragon or Eagle, PSI > 105. Otherwise, PSI < 95.
Cheat code Never.
Crystal ball INT > last serial number, and not Wizard.
Feather DEX > STR or DEX > INT.
Hard drive Duplicate port.
Lamp TMP < 12 and not Lizard.
Moonstone ≥ 2 unlit indicators.
Potion Always. Stats could change.
Small dog Not Demon, Dragon, or Troll.
Stepladder HGT < 4’, and not Goblin or Lizard.
Sunstone ≥ 2 lit indicators.
Symbol Demon or Golem or TMP > 31.
Ticket HGT ≥ 4’ 6” and 9.2 ≤ GRV ≤ 10.4.
Trophy STR > first digit serial number, or Troll.