On the Subject of Among the Colors
“It’s Red! I literally saw him vent!” “...which Red?”
This module consists of a black panel, with a sequence of ten crewmates walking across it, and an Eject button.
- The last crewmate in the sequence will look from side to side for a bit before exiting.
Each crewmate has three attributes, each of which can be one of twelve colors.
- The Color of their Body Suit.
- The Color of their Nametag.
- Their name.
One of these crewmates is the Impostor. Use the instructions below to identify the Impostor and eject them to solve the module.
Ejecting a non-Impostor crewmate will result in a strike.
- They will still appear on the panel, but as a ghost who can’t be ejected.
Identifying the Impostor
To identify the Impostor, you first need to identify the Sus Color. This color can be found using the section labeled Finding the Sus Color.
Three crewmates will have an attribute that matches up with this color - one bodysuit, one nametag, and one name.
From there, use these three crewmates with the section labeled Narrowing Down a Triplet to work out which of those three crewmates is the Impostor.
- If one of the Sus Color attributes is missing, use the last crewmate in the sequence that isn’t already in the triplet.
BUT, if any of the following exceptions are in effect, ignore the instructions above and follow the instructions as listed in that exception:
- If every attribute of a crewmate is the same color, that is the Impostor.
- If a crewmate’s name is not that of a color as listed in Figure ATCCW, that crewmate is the Impostor.
- If 3 crewmates have an attribute in common, use that triplet with Narrowing Down a Triplet to find the Impostor.
- If 2 crewmates have an attribute in common, use that pair along with the last crewmate in the sequence not in that pair with Narrowing Down a Triplet to find the Impostor.