On the Subject of Antimatter Dimensions
Cookie Clicker has met its match.
This module has three screens, which can be swapped with the button at the bottom of the screen, each one containing something different.
You cannot strike, but it takes a while to solve. The module will automatically solve as soon as you reach 1.79e308 antimatter (or "infinity").
Below are explanations on what every screen does, and how to use them.
Main game:
This is where all the action takes place!
This screen contains your current antimatter, dimension count + multiplier, and tickspeed. Next to your dimensions and tickspeed are buttons.
The first dimension produces antimatter. Second dimension produces more first dims, third produces second, and so on. Your tickspeed determines how often production occurs.
Every 10 of each dimension that you manually purchase doubles that dimension’s multiplier. Tickspeed does not follow this rule, but each purchase decreases the tickspeed interval by 33%.
When you upgrade your tickspeed, or buy 10 of any dimension, its price will increase.
There is one button for tickspeed, and two for your dimensions. Tickspeed’s button just upgrades it. The left button for your dimensions buys one of that dimension, while the right one buys up to the next multiplier doubler (and price increase).
This chart shows the initial price for each dimension, along with how much the price is multiplied by when you upgrade each dimension.
Dimension | First | Second | Third | Fourth | Fifth |
Initial Price | 1E1 | 1E2 | 1E4 | 1E6 | 1E9 |
Price Increase | 1E3 | 1E4 | 1E5 | 1E6 | 1E8 |
Dimension | Sixth | Seventh | Eighth | Tickspeed | |
Initial Price | 1E13 | 1E18 | 1E24 | 1E3 | |
Price Increase | 1E10 | 1E12 | 1E15 | 1E1 |