On the Subject of Bamboozled Again

Ruining friendships since 1992.

Section 0: General info

On the module is a display cycling between 8 words/phrases encrypted in boozleglyph, 6 buttons and 4 LEDs. To solve the module, press the correct button at the correct time for 4 stages.

Pushing a button will cause the leftmost unlit LED to lit up. The module will submit the input after the last press. The LEDs will change colors, conveying the accuracy of your answer.

  • Red: The wrong button was pressed at the wrong time.
  • Yellow: The right button was pressed at the wrong time or the wrong button was pressed at the right time.
  • Green: The right button was pressed at the correct time.

The LEDs can also be pressed to change the cycling of the display:

  • Left: Move to the previous display.
  • Right: Move to the next display.
  • Middle-left: Resume the cycle.
  • Middle-right: Stop the cycle.

Section 1: The display

Each display has its own values A, B, C, S, T. Only the T value will be needed for the next sections. Any spaces are replaced by a '#'.

Decrypt the display using Table 1.1 and Table 1.2 to get its raw text. A display will only ever use 1 set of glyphs. The raw text will always be surrounded by a pair of symbols and may contain symbols in it.

The B value of a display can be found by Caesar shifting its content B steps forward until it resembles a possible phrase in the table below. Its content may have been moved to the left. Do shift the symbols too, find the original symbol on Table 1.2 and move up (B%8) rows. The row you stopped on contains the decrypted symbol. If B=0, B is actually equal to 26.

Note the symbols that surround the text, then remove it. Afterwards, the A value can be found by counting the number of times you need to move the last letter/symbol to the front until it becomes a proper quote that’s in Table 2.

Finally, the C value can be found underneath the set of glyph used to encrypt the text.

Tip: You actually don’t need the A, B, C, S, T values for display 2 and 4, and you don’t need the symbols that surround text 1, 3 and 5.

Table 1.1: Glyph Decryption Table

Set ASet BSet CSet DSet ESet F
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Value C111213141516
Table 1.2
Symbol Table
#
'
"
?
-
*
~
!

Section 1 (Continued)

Table 2 contains all the possible text that may appear on the buttons or displays. Use the displays' decrypted text to obtain a 2-digit number, then modify it using the display's color on Table 3 to get the display's S value.

Display 2 and 4 are exempt from this step, their content will always be 'THEN' or 'NEXT'.


Table 2.1: Display 6, 7, 8
ALPHABRAVOCHARLIEDELTAECHOGOLFKILOQUEBECTANGO
708483616646685680
WHISKEYVICTORYANKEEECHO ECHOE THEN EALPHA PAPAPAPA ALPHAPAPHA ALPAT GOLF
546541846056866950
TANGOLFWHISKEEWHISKYCHARLIE CC CHARLIEYANGODELTA NEXTCUEBEQMILO
627864434151475745
KI LOHI-LOVVICTORVICTORRLIME BRAVOBLUE BRAVOG IN JADEG IN ROSEBLUE IN RED
468684827847596342
YES BUT NOCOLOURMESSAGECIPHERBUTTONTWO BUTTONSSIX BUTTONSI GIVE UPONE ELEVEN
897770556779715886
ONE ONE ONETHREE ONESWHAT?THIS?THAT?BLUE!ECHO!BLANKBLANK?!
588849786875454456
NOTHINGYELLOW TEXTBLACK TEXT?QUOTE VEND QUOTE"QUOTE K"IN REDORANGEIN YELLOW
727046736652486941
LIMEIN GREENJADEIN CYANAZUREIN BLUEVIOLETIN MAGENTAROSE
588447455583745167
Table 2.2: Display 1, 3, 5
THEONE
LETTER4024
COLOUR3239
PHRASE2015
Table 3
WhiteDo nothingGreySwap the digits
RedSubtract the first digitCyanSubtract the second digit
OrangeReplace the second digit with the firstAzureReplace the first digit with the second
YellowAdd the second digitBlueAdd the first digit
LimeSubtract the higher digitVioletSubtract the lower digit
GreenSubtract the sum of the digitsMagentaSubtract the difference between the digits
JadeSubtract twice the first digitRoseSubtract twice the second digit

Finally, the T value of a display can be calculated using the formula:

T = S + 5A + 2B + 2C

Section 2: The buttons

Each buttons has their own I, T and F values.

The I value of a button can be calculated using the following set of rules:

  • Start at I = 0.
  • If the button is black, add 30.
  • If the button is grey or white, add 20.
  • If the color of the button is writted on itself, add 70.
  • If the complementary color of the button is written on it, add 35.
  • If the button's text is not 'BLUE IN RED' and the word 'COLOUR' or any colour that’s not the (complementary or not) color of the button, add 5.
  • If any unencrypted display has the same text on the button, add 60 for each display that satisfies this rule.
  • If any display has the same color as the button, add 15 for each display that satisfies this rule.
  • If the button is not grey or white, add 5 for each display whose colour is complementary to the color of the button.

*Two colors are complementary to each other if and only if they are opposite in the color wheel above. White is complementary to black, and grey has no complementary colors.

Call Tx the T value of the xth display. Depend on the position of the button, look at the cell in the same position in the table to get a formula to calculate that button's T value.

T6 + 2T1T7 + T3 + T1T8 + 2T3
T6 + T5 + T3T7 + 2T5T8 + T1 + T5

The F value of a button is then calculated by the equation:

F = 3I + 2T

To solve the module:

If the module is in stage...then press the button whose T value is the... in that stage.
14th highest
23rd highest
32nd highest
4 highest

After pressing a button, its content, therefore its T value, will change. Modify its T value accordingly. If there’s a tie, press the first button in reading order.

Tip: If a button's T value is smaller than the (5 - current stage #)th highest T value, you may dismiss it completely in upcoming stages.

Section 3: When to press a button

Each correct button to press will have its own values X and Y. The exception is button 4, it will not have an X value, but rather, two X values (X1 and X2) and two S values (S1 and S2).

Button 1

  • Consult Table 4 using the button's color and its text's value to get the button's X value.
  • Then, its Y value is equal to its X value.
  • Use the row containing the symbols surrounding display 8 on Table 5 to get the time to press the button.

Button 2

  • Consult Table 4 using the button's color and its text's value to get the button's X value.
  • If display 2's content is 'THEN', its Y value is equal to Xthis + Xprev. Otherwise, its Y value is equal to Xthis - Xprev.
  • Use the row containing the symbols surrounding display 7 on Table 5 to get the time to press the button.

Button 3

  • Consult Table 4 using the button's color and its text's value to get the button's X value.
  • If display 2's content is 'THEN', its Y value is equal to Xthis + Yprev. Otherwise, its Y value is equal to Xthis - Yprev.
  • Use the row containing the symbols surrounding display 6 on Table 5 to get the time to press the button.

Button 4

#'"?-*~!
##'"?-*~!
'''?-*~!#
""?"*~!#'
??-*?!#'"
--*~!-'"?
**~!#'*?-
~~!#'"?~*
!!#'"?-*!
  • Use the button's text and the color of display 2 and 4 on Table 3 to get the corresponding values S1 and S2.
  • Use Table 4 with the row containing the button's color to modify S1 and S2 and get X1 and X2.
  • If the content of display 2 and 4 match, the button's Y value is the sum of X1 and X2. Otherwise, the Y value is the difference of X1 and X2.
  • Using this table with the symbols surrounding display 2 and 4 on the side (order does not matter) to get a new symbol to feed into Table 5.
Table 4: Value X
Button colourValue X
WhiteThe higher digit
RedThe first digit subtract the second
OrangeThe digital root
YellowThe first digit
LimeThe first digit subtract the digital root
GreenThe sum of the digits
JadeTwice the first digit
GreyThe sum of the digits subtract the digital root
CyanThe second digit subtract the first
AzureThe negative digital root
BlueThe second digit
VioletThe second digit subtract the digital root
MagentaTen minus the sum of the digits
RoseTwice the second digit
BlackThe lower digit

Table 5: Symbol-to-time
SymbolPress the button when..
#last digit of timer Y%10
'sum of last two digits of timer is (Y%9) + 3
"sum of last two digits of timer is (2Y%9) + 3
?difference between last two digits of timer is Y%5
-last digit of timer is 9 - (Y%10)
*sum of last two digits of timer is 11 - (Y%9)
~sum of last two digits of timer is 11 - (2Y%9)
!difference between last two digits of timer is 2Y%5