On the Subject of Indexing The Bamboozling Button
NO MORE COUNTING!!!
This module consists of a coloured button with two lines of text written on it and a screen that displays a message that is broken into five parts.
Of these display texts:
- The second is always the word "THEN".
- The third ends with a colon.
- The fourth and fifth are coloured.
The cells in the table below are denoted by ( i , j ) where:
- i is the index of the row labelled with the relevant text that appears on the module.
- Starting with "A LETTER" = 0:
- D1 to D5 refer to the rows labelled with each of the five parts of the displayed message.
- B1 and B2 refer to the rows labelled with the upper and lower lines of text on the button.
- j is the index of the column labelled with the relevant colours that appear on the module.
- Starting with "WHITE" = 0:
- [D4] and [D5] refer to the columns labelled with the colours of the fourth and fifth parts of the displayed message.
- [B] refers to the column labelled with the colour of the button.
These display texts, their colours, the text on the button, and the colour of the button will all be required to obtain the two times when the button should be pressed for each stage.
Section 1: Special Cases
- If the upper line of text on the button matches any of the five parts of the displayed message, double-tap the button when the last digit of the timer is
(D4 , [D4]) mod 10.
- Otherwise, if the lower line of text on the button matches any of the five parts of the displayed message, double-tap the button when the last digit of the timer is
(D5 , [D5]) mod 10.
- Otherwise, continue to the next section.