On the Subject of Bamboozling Directional Button
“Wait a second, this isn’t an octagon!”
...Never has been.
On the module there will be a big hexagonal button with 3 letters on it, and two smaller ones with arrows on the top and bottom. Using the tables below, determine how many times to press the button, when, and which directional button to tap. A press refers to one complete cycle of holding and releasing the big button. Upon a strike, your progress is reset.
Determining how many times to press the button
Look at the color of the button of the directional buttons. Refer to the table below where the row is the top button and the column is the bottom button.
Black | Red | Green | Blue | Cyan | Magenta | Yellow | White | |
---|---|---|---|---|---|---|---|---|
Black | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 5 |
Red | 3 | 5 | 6 | 5 | 6 | 4 | 6 | 3 |
Green | 5 | 4 | 3 | 4 | 3 | 4 | 3 | 6 |
Blue | 5 | 5 | 6 | 5 | 6 | 6 | 6 | 6 |
Cyan | 3 | 5 | 6 | 3 | 5 | 3 | 5 | 3 |
Magenta | 4 | 3 | 5 | 5 | 4 | 5 | 6 | 4 |
Yellow | 3 | 5 | 4 | 6 | 5 | 3 | 3 | 4 |
White | 5 | 3 | 4 | 6 | 3 | 6 | 6 | 6 |
Determining when to hold/release the button
Convert the 3 letters on the buttons into there alphanumeric value, then add 1 to each of them. Multiply them all together, modulo by 8. Starting from the row containing the color of the button, move down that many rows. At the row you stop at, hold and release the button when the time on the timer satisfies the conditions in the row. If a cell is empty, assume you can do that action at any time. You must hold the button for at least 2 seconds. After releasing the button, its text and color will change. Repeat the process as many times as the table in the section above dictates.