On the Optimization of Bandboozled Again
Noot noot! Noot noot! Noot noot! Noot noot!
Decrypt the display and buttons using the decryption table provided here.
Decryption Table
a | b | c | d | e | f | |
g | A | B | C | D | E | F |
h | G | H | I | J | K | L |
i | M | N | O | P | Q | R |
j | S | T | U | V | W | X |
k | Y | Z | 1 | 2 | 3 | 4 |
l | 5 | 6 | 7 | 8 | 9 | 0 |
Tap each button to play a note. The pitches corresponding to the notes play are ranged from 1-6 from lowest to highest, in this table provided.
1 | 2 | 3 | 4 | 5 | 6 |
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To determine a useless loop, start with the sequence, "123", and then perform the adjustments based on the connection table below by taking the digits in the 1-indexed position as the labeled digits from the symbol displayed in the connection table.
A useless loop occurs when its ending sequence has 1 in the third position. Characters marked in gray from the Decryption Table generate a useless loop when the row’s symbol is first on the buttons, magenta if the column’s symbol is first, or azure if the symbol’s order does not matter.
Example of a useless loop: 123 (b) -> 213 (c) -> 231