On the Subject of Bartending
Time to mix drinks and save lives.
It’s been a fairly slow night at the KDANE Bar and the last customer requires a parting order. To be able close the bar for the night, you must serve the final customer their drink of preference correctly and in the right order by inputting the proper ingredients in the correct slot(s) for each requested drink.
Failure to make the drink correctly or handing out the wrong drink first will make the customer throw the drink at you, leave the bar, and incur a strike for losing a customer. After this, your boss will present you with new orders until you get the drink(s) correct.
The module will display a variety of screens, five of which have colorful borders. These are the ingredient screens and are identified as position one through five from left to right.
Using the calculations on the following pages, identify the patron and the requested drinks and input them into the correct slot(s) on the module and serve the drink(s). Making an invalid recipe will display a glitched drink on the screen and you will need to remake the drink for that slot. Attempting to serve an unmixed drink or a invalid recipe will result in a strike and the module will re-shuffle the ingredients.
The ingredients are as follows:
- Red = Adelhyde
- Green = Flanergide
- Yellow = Bronson Ext.
- White = Karmotrine
- Blue = Powdered Delta
The ingredient numbers that are used for the calculations are listed above each ingredient on the Drinktionary.
To finalize a drink that must be ‘Mixed’ or ‘Blended’, the bartender (the defuser) must mix the drink by pressing the button labeled ‘M’ to begin mixing the drink. If a recipe calls for a drink to be “Mixed”, the drink must be mixed for 4–6 seconds or if a recipe calls for a drink to be “Blended”, it must be mixed for 7–9 seconds. You can tell it's being blended when the shaker starts moving faster. Mixing a drink for less than 4 seconds or more than 10 seconds will result in an invalid drink. These timings are counted in real time.