﻿ Blind Arrows — Keep Talking and Nobody Explodes Module

## On the Subject of Blind Arrows

Coffee!

• This module consists of a 5×5 grid of buttons. One of these buttons will have a arrow pointed in a specific direction.
• Using the position and the rotation of the arrow in the tables below will give you a number to follow a certain rule to find a button to press.
• After pressing the correct button, the arrow will move to that position and generate another set of LEDs and a new arrow direction.
• In order to solve the module, do the following 3 times.

### Step 1: Finding the initial button

The module will have 2 LEDs, one at the top of the module and one to the right. Use the top LED’s color as the column and the right LED’s as the row. This will give you a rule to apply to the number on the next table.

* DONT -> Down On the Next Table from the number, UONT -> Up On the Next Table from the number

Colors Red Black Orange Yellow Green Cyan Magenta White
Red # is 0 +5 +10 +15 +20 +25 +30 +35
Black -5 N/A 5 Spaces DONT* Swap positions of the #s +25 Swap positions of the #s 5 Space UONT* +40
Orange -10 5 Spaces UONT* N/A 5 Spaces DONT* +30 +35 +40 +45
Yellow -15 Swap positions of the #s 5 Spaces UONT* N/A 5 Spaces DONT* Swap positions of the #s +45 +50
Green -20 -25 -30 5 Spaces UONT* N/A 5 Spaces DONT* +50 +55
Cyan -25 Swap positions of the #s -35 Swap positions of the #s 5 Spaces UONT* N/A 5 Spaces DONT* +60
Magenta -30 5 Spaces DONT* -40 -45 -50 5 Spaces UONT* N/A +65
White -35 -40 -45 -50 -55 -60 -65 # is 99
N NW W SW S SE E NE Direction ➞Position 33 38 61 89 62 19 02 63 81 77 53 08 45 12 05 89 54 92 73 12 28 14 65 93 58 38 41 32 16 22 13 59 48 95 83 36 22 69 98 92 72 27 16 03 35 00 71 67 97 47 40 43 66 18 80 23 49 34 84 88 98 84 06 30 65 30 25 37 71 26 76 72 46 27 76 68 11 43 75 61 78 70 34 03 51 00 13 20 09 51 39 46 29 91 56 04 19 57 04 99 42 54 58 60 68 86 82 44 40 10 57 10 33 24 86 31 74 66 01 97 88 69 44 07 62 96 94 96 49 24 28 93 99 35 17 50 36 95 08 83 14 59 55 47 79 21 80 64 02 63 94 90 77 82 87 42 05 15 15 52 56 85 41 31 25 85 74 64 45 18 06 26 07 17 52 01 39 50 55 21 11 37 29 48 91 90 60 73 78 75 70 53 32 09 20 23 81 67 87 79

After doing the modification to the number in the table, modulo it by 100. If the number ends up being 0 after this, add up the serial number digits for the number instead.

### Step 2: Finding the correct button

Using the modified number gained from the tables above, look at the list of rules below and find which one applies for your number. If any movements land outside of the grid, wrap around to the opposite side of the grid.

# in between Movement BUT...
1–20 Two spaces in the direction of the arrow. If the bomb has more batteries than indicators, move in the opposite direction of the arrow.
21–40 Three spaces in the direction of the arrow. If the bomb has a lit IND, FRQ or NSA indicator, rotate the arrow 45 degrees clockwise and go that direction instead.
41–60 One space opposite of the arrow direction. N/A
61–80 Five spaces in the direction of the arrow. If more than half of the modules on the bomb have been solved at the generation of this stage, move in the opposite direction of the arrow instead.
81–99 Rotate the arrow 90 degrees counter-clockwise and move 4 spaces in that direction. N/A
SPECIAL If a lit/unlit BOB is present, press the arrow until the module is solved.