﻿ Blind Maze — Keep Talking and Nobody Explodes Module ## On the Subject of Blind Maze

Not only do you have to find the exit, you have to find the beginning!

This module has four buttons labeled N for North, E for East, S for South, and W for West. The defuser must use these buttons to navigate through a maze they cannot see. Use the following steps to discover what the maze looks like, where you are in the maze, and which side of the maze the exit is on.

### Step 1: Finding the Maze

• Take the last digit of the serial number and add the number of solved modules.
• If the number is above nine, subtract 10 until it is between 0 and 9.
• Locate the maze below with the same number as the result. This is your maze, but it may be rotated.

### Step 2: Finding the Rotation

Use the first conditional that applies out of the following list to determine what rotation the maze has.

• If there are at least {c} {r}, {m}.
• Otherwise, if there are at least {c} {r}, {m}.
• Otherwise, if there is an {i} indicator, {m}.
• Otherwise, if there are no {r1} and at least {c} {r2}, {m}.
• Otherwise, if there is at least {c} {r}, {m}.
• Otherwise, if there is at most {c} {r}, {m}.
• Otherwise, keep the maze as it is.

### Step 3: Finding the Starting Location

Look at each button and use the table below to determine it's value. Then, use these rules to determine the starting location in the maze:

• X Position: Add the values of the North and South buttons together.
• Y Position: Add the values of the East and West buttons together.
• If the sum is above 5, subtract 5 until the number is between 1 and 5.
• Column X moves from left to right and Row Y moves from top to bottom. The top left coordinate of the maze is [1,1].
Red Green Blue Gray Yellow 1 5 2 2 3 3 1 5 5 2 2 5 3 1 4 3 2 4 3 2