On the Subject of Blood on the Clocktower

Wait, people lie in this game?!

In this module, 7-9 players are playing a game of Blood on the Clocktower, using the “Trouble Brewing” script best suited for beginners. You are a member of the good team, and it’s your job to use all of the information provided by players in the game to deduce which 2 players are secretly evil, and then which evil characters they were when the game began.

Details of how the game works can be found below. Clicking a player’s name will show the information they are claiming to have on the display. Once you have deduced which players are evil, click those players’ circular tokens until they display the character icons you believe they were when the game started, and then press the green submit button in the bottom right of the module.

How to Play

The game is made up of 2 evil players and 5-7 good players. 1 of the evil players is always the Imp and the other begins the game as a Minion but may have become another Imp during the course of the game if the original Imp died under the correct conditions to create a new one. Each player has a character; the abilities of which are explained on pages 3-5. Evil players will pretend to be a good character, and lie about what they’ve done, but there will only be 1 combination of evil players that makes the rest of the good team’s information work correctly. There cannot be multiple of the same character in play, and the Drunk must believe they are an out-of-play Townsfolk; therefore, if 2 players claim to have the same role, 1 or more of them must be evil.

The game is divided into a night phase and a day phase. During the night phase, most players will use their abilities, and then the day phase has the town execute a player by a public vote. The first night precedes the first day, so night 1 comes before day 1, night 2 comes before day 2, etc.

A player being good does not necessarily mean that they will be providing correct information; a player might be poisoned by the Poisoner, or they might be the Drunk, both of which mean that they may receive incorrect information and that their abilities do not work, e.g. if the Slayer shot at the Demon, the Demon will not die if the Slayer is poisoned.

One thing that can be used to help deduce which players are good is the number of Outsiders being claimed; depending on whether there is a Baron on the evil team, the distribution of good players’ characters will be exactly as follows:

Player Count No Baron Baron
7 5 Townsfolk 0 Outsider 3 Townsfolk 2 Outsiders
8 5 Townsfolk 1 Outsider 3 Townsfolk 3 Outsiders
9 5 Townsfolk 2 Outsiders 3 Townsfolk 4 Outsiders

Remember that the Drunk is an Outsider, but they do not know that they are the Drunk, so they will not claim to be it and you must consider this when working out the amount of Outsiders in play.

The player that the clock hand is pointing at is you. You know that you are not evil, but you may be the Drunk.

There must be an alive Imp for the game to continue, therefore one of the players left alive has to be the Imp even if they did not start as one (note: you must submit the evil team’s starting roles, not what they ended up as).

The module shows a game that has nearly concluded, and therefore most players will already be dead. When a player is dead, they lose their ability (unless it states otherwise). A player is dead if there is a shroud above their token, the number on it showing which day/night they died. A black shroud represents a player having died at night to the Imp’s ability. A purple shroud represents a player having died during the day, with the colour of the number dictating how they died, as per the following table:

White Text The player was voted out by the good team and ‘executed’.
Red Text The player was shot by the Slayer and died, so they must be either the Imp or the Recluse, and the Slayer must be telling the truth. This does not count as being ‘executed’.
Blue Text The player nominated the Virgin and was immediately ‘executed’, meaning they must be a Townsfolk (or the Spy) and that the Virgin that they nominated must be telling the truth.

Characters

Each character has a unique icon. Note that during the first night, a Poisoner (if in play) will act before any other characters, and that during the subsequent nights (if in play) the Poisoner, Monk, and Imp will act first in that order, then all others follow.

Townsfolk

The Townsfolk make up the majority of the good team and provide powerful information or utilities.

Icon Townsfolk Ability What the display shows
WasherwomanWasherwomanOn the first night, learn 2 players and a Townsfolk character. One of those 2 players is that particular Townsfolk.2 names and a Townsfolk character.
LibrarianLibrarianOn the first night, learn 2 players and an Outsider character. One of those 2 players is that particular Outsider.2 names and an Outsider character.
InvestigatorInvestigatorOn the first night, learn 2 players and a Minion character. One of those 2 players is that particular Minion.2 names and a Minion character.
ChefChefOn the first night, learn the number of pairs of evil players. A pair means that 2 adjacent players are both evil.The number of pairs.
EmpathEmpathEach night, learn the number of your living neighbours that are evil.A number per night the Empath was alive.
Fortune TellerFortune TellerEach night, pick two players and learn a yes if one of them is the demon and a no if not. Note: there will be 1 good player, a “Red Herring”, who will always cause this ability to give a yes when selected.A pair of players for each night the Fortune Teller was alive and a yes or no for each pair, separated by forward slashes.
UndertakerUndertakerEach night after the first, if a player was executed the previous day, learn their character.A list of characters, or N/A if no one was executed.
Icon Townsfolk Ability What the display shows
MonkMonkEach night after the first, the Monk chooses a player; that player cannot die to the Imp ability tonight.A list of players the Monk picked, starting from the second night.
RavenkeeperRavenkeeperIf the Ravenkeeper dies at night, it picks a player and learns their character.If they died at night: A player and their role.
VirginVirginThe first time the Virgin is nominated, if the nominator is a Townsfolk they will be executed immediately.Who nominated them and on which day.
SlayerSlayerOnce per game, during the day, take a shot at a player, causing them to die if they are the Demon; this has no effect on anyone who is not the Demon (or Recluse).Who they shot at, and on which day.
SoldierSoldierThis character cannot die at night.“I am the soldier, defender of the truth.”
MayorMayorNo relevant effects.“Should we go for a Mayor win?”

Outsiders

Outsiders are good players with useless abilities; the number of them can be determined using the table on page 2.

Icon Outsider Ability What the display shows
ButlerButlerNo relevant effects.“I’m just a Butler :(“
SaintSaintIf this player is executed the game should end. They must be evil or poisoned if they have been executed already.“Don’t execute me, we’ll lose!”
RecluseRecluseAll abilities might incorrectly see that the Recluse is evil, or that they are any Minion or Demon, even after the Recluse has died.“I’m just the Recluse, leave me be.”
Icon Outsider Ability What the display shows
DrunkDrunkThe Drunk thinks that they are a Townsfolk, but they are not, and their information may be incorrect. They cannot mechanically affect the game with the ability they think they have (e.g. A Drunk Slayer shot will not kill the Demon).N/A

Minions

There will only be 1 Minion in the game from the 4 options; determining which Minion is present is crucial for figuring out the evil team’s identity.

Icon Minion Ability
BaronBaronThere are 2 extra Outsiders in play (see table on page 1)
PoisonerPoisonerEach night (and the following day) one player will unknowingly have their ability fail, meaning that they will think they are making choices / receiving information as normal, but these choices will do nothing / this information will be arbitrary (could be true or false)
SpySpyAll characters might incorrectly see that the Spy is good, or that they are any Townsfolk or Outsider, even after the Spy has died. This means that they can also trigger abilities like the Virgin and might die if they nominate them.
Scarlet WomanScarlet WomanIf the Demon dies when there are 5 or more players alive, the Scarlet Woman will become the new demon. This is the only way that the Demon can have died during the day; otherwise, the game would have ended.

Demon

There will always be an Imp in play.

Icon Demon Ability
ImpImpEach night except the first, the Imp will choose a player to kill; if the Imp dies at night, the Minion becomes a new Imp instead (note that you still need to submit the Minion’s starting character even if this has happened, not 2 Imps). This prevents the Minion from using their initial ability any more.