On the Subject of Blood on the Clocktower
Wait, people lie in this game?!
In this module, 7-9 players are playing a game of Blood on the Clocktower, using the “Trouble Brewing” script best suited for beginners. You are a member of the good team, and it’s your job to use all of the information provided by players in the game to deduce which 2 players are secretly evil, and then which evil characters they were when the game began.
Details of how the game works can be found below. Clicking a player’s name will show the information they are claiming to have on the display. Once you have deduced which players are evil, click those players’ circular tokens until they display the character icons you believe they were when the game started, and then press the green submit button in the bottom right of the module.
How to Play
The game is made up of 2 evil players and 5-7 good players. 1 of the evil players is always the Imp and the other begins the game as a Minion but may have become another Imp during the course of the game if the original Imp died under the correct conditions to create a new one. Each player has a character; the abilities of which are explained on pages 3-5. Evil players will pretend to be a good character, and lie about what they’ve done, but there will only be 1 combination of evil players that makes the rest of the good team’s information work correctly. There cannot be multiple of the same character in play, and the Drunk must believe they are an out-of-play Townsfolk; therefore, if 2 players claim to have the same role, 1 or more of them must be evil.
The game is divided into a night phase and a day phase. During the night phase, most players will use their abilities, and then the day phase has the town execute a player by a public vote. The first night precedes the first day, so night 1 comes before day 1, night 2 comes before day 2, etc.
A player being good does not necessarily mean that they will be providing correct information; a player might be poisoned by the Poisoner, or they might be the Drunk, both of which mean that they may receive incorrect information and that their abilities do not work, e.g. if the Slayer shot at the Demon, the Demon will not die if the Slayer is poisoned.
One thing that can be used to help deduce which players are good is the number of Outsiders being claimed; depending on whether there is a Baron on the evil team, the distribution of good players’ characters will be exactly as follows: