On the Subject of Burglar Alarms
Why would you want to rob a bomb?
This module will display buttons from 0–9, a disarm button, a submit button and a module number. To disarm the module:
- Find the 8 digit long code from the table below.
- Add each digit of the module number to the corresponding digit from the table and obtain the least significant digit of each result.
- Press the disarm button (✗) and enter the code, then press the submit button (✓).
- There is a time limit. After the disarm button is pressed you have 15 seconds to input the code. If the time runs out before the correct code is submitted the module will give a strike. If the wrong code is entered the module will give a strike.
# | Condition 1 | Condition 2 | T | F |
---|---|---|---|---|
1 | Batteries > ports | Battery holders even | 9 | 1 |
Else | Module # last digit even | 3 | 4 | |
2 | PS/2 port | SN has 4 letters | 0 | 6 |
Else | Lit BOB | 5 | 2 | |
3 | Even number of solved modules | Module 3rd digit even | 8 | 4 |
Else | RJ-45 port | 9 | 3 | |
4 | Sum of module digits odd | Port plates > indicators | 7 | 3 |
Else | D > AA | 7 | 2 | |
5 | Solved > batteries × port plates | Even ports | 9 | 3 |
Else | Ports > indicators | 7 | 8 | |
6 | Parallel port | Serial port | 1 | 5 |
Else | Lit FRQ | 0 | 4 | |
7 | Batteries > 4 | Any unlit | 6 | 2 |
Else | Any lit | 9 | 4 | |
8 | Batteries = indicators | SN # contains B,U,R,G,1,4 | 1 | 0 |
Else | SN # contains A,L,M,3,5 | 0 | 8 |