On the Subject of Burnout
I’ll be honest with you, this thing is a real crash breaker!
- The module will have 3 displays, a booster bar and a 'GO!' button. The larger display will display a short name of a track that will be used below.
- The two displays to the right of the larger display will show car names (top display) and track conditions (bottom display). The arrows on the left and right will change the text on the display.
- Before clicking 'GO!', select the correct car, track condition and boost amount. An order must be determined before locking them in which will be determined below. For locking in the car and track condition, click the display. For locking in the number of boosts, click the circle from left to right based of the amount needed.
- If at anytime, before starting, you entered a wrong answer, hold 'GO!' for 3 seconds and it will reset the module (not just the inputs).
- Failing to lock in the information in the correct order will cause a strike. After starting, if the information is wrong or is not set the module will strike and reset. Before a reset caused by a strike occurs the information that is incorrect will be temporarily displayed in a red color.
- If all the information is correct, it will go into its boosting phase. The button will change to say 'BOOST!'. This button will now have to be held down and released at the correct times. This process will have to be done depending on how many boosts you have. If any of the two times is incorrect, the module will strike and reset.
- If the boosts are correct, you will have won the race and the module will solve.