On the Subject of The Button
You might think that a button telling you to press it is pretty straightforward. Well, it is, so long as you press it in the right way.
- Follow the rules from top to bottom in the left table.
- Perform only the first action that applies on the right side of that table, according to the key below.
Rules | ||
---|---|---|
2+B | “Detonate” | TAP |
Red | “Hold” | TAP |
Blue | “Abort” | HOLD |
White | lit CAR | HOLD |
3+B | lit FRK | TAP |
HOLD |
Releasing | |
---|---|
White | 1 |
Red | 1 |
Blue | 4 |
Yellow | 5 |
Primey Numbers | |||||
---|---|---|---|---|---|
00 | 02 | 03 | 05 | 07 | 11 |
13 | 17 | 19 | 23 | 29 | 31 |
37 | 41 | 43 | 47 | 53 | 59 |
Rules Key | |
---|---|
TAP | press and immediately release |
HOLD | hold and refer to “Releasing” with the color of the strip |
MATCH | press and immediately release when the seconds digits match |
#+B | # or more batteries |
lit AAA | a lit indicator with the label AAA exists |
Ports Key | |
---|---|
DVI | a DVI-D port exists |
PS2 | a PS/2 port exists |
RJ | an RJ-45 port exists |
RCA | an RCA stereo port exists |
PAR | a parallel port exists |
SER | a serial port exists |
EP | an empty port plate exists |
Releasing Key | |
---|---|
# | release when a # is in any position |
RIGHT # | release when a # is in the rightmost digit |
SUM # | release when the seconds digits sum to # |
SUM M# | release when the seconds digits sum to a multiple of # |
SUM A,B | release when the seconds digits sum to A or B |
PRIMEY | release when the seconds digits form a prime number or 00 |
ANYTIME | release at any time |