On the Subject of Canny Maze
The thing that gets me about these modules is that the instructions are actually well-written, even though we only see images and text. We create the whole solution in our text-editing software, and it turns out correct.
On this module is an image of Mr. Incredible becoming canny alongside four arrows and two red buttons. If the module is dark red instead of white, the buttons are white instead of red, there is an APPEND button, and Mr. Incredible is instead becoming uncanny, you are looking at Uncanny Maze. These images (tiles) are numbered 1-7 in order of the table below, and are randomly distributed across a square grid (maze) with dimensions ranging from 5 to 8.
Clicking on the center of the module reveals the entire maze, and clicking again returns to the view of the current position. In the view of the entire maze, the current position is surrounded by a blue border and the goal by a red border. Additionally, there will be text in the top left corner giving letter-number coordinates of the current position and the goal.
The button on the bottom right completely resets all progress, but does not regenerate the maze. The button on the bottom left turns all of the images into numbers when viewing the entire maze to make communication easier. As with the maze view, the blue number represents the current position and the red number represents the goal.
Whichever tile is on the module at first is the type of maze present, and the type will never change. Upon reaching the goal, the module will automatically solve.
In the case that the maze takes more than ten seconds to generate (starting from the bomb creation), it will activate a failsafe in which it can be automatically solved by pressing either the NUMBERS or RESET buttons.
YOUR MAZE IS: | |||||
---|---|---|---|---|---|
TILES MAZE | SUM MAZE | COMPARE MAZE | |||
BINARY MAZE | AVOID MAZE | STRICT MAZE | |||
WALLS MAZE |