On the Subject of Challenge & Contact
Why do we keep making modules based on games? Bomb defusal is supposed to be stressful, not fun...
On the module is a "clue" for a word, with a letter screen and a button labeled "Contact". Pressing this button will cause the module to flip over, revealing a keyboard and a timer, where you’ll have to type in the word that the clue was for. You can find the clues in the table below. Upon flipping the module, you have to submit the word when (or before) the module says "GO!". The correct clue is the one that starts with the letters on the screen. Successfully type three words in a row to solve the module. (After the first word, the keyboard will sometimes break and the letters will be rotated.)
The letter screen at the bottom is, unfortunately, very badly broken, and shows the letters encrypted in a code. If the number of solved modules is even when the clue is generated, the letter is encrypted in rot13. Take the letter, and go 13 letters through the alphabet, looping back to A when you reach Z. Otherwise, the letter is encrypted in the Atbash cipher. In the Atbash cipher, every letter is its opposite in the alphabet (A = Z, B = Y, C = X... Z = A). For the first letter, use the total number of modules (including needies) instead.
(However, if there is a lit BOB indicator and no batteries on the bomb, the letters are completely fine. Don’t worry.)
Due to there only being letters on the keyboard, only one-word modules without numbers and symbols can be submitted. If there are multiple correct answers, the first one in alphabetical order is the correct answer.
|"Are you a solvable vanilla module?"||Keypad, Maze, Memory, Password, Wires|
|"Are you a module by Royal_Flu$h?"||Accumulation, Algebra, Blockbusters, Catchphrase, Coffeebucks, Countdown, Hieroglyphics, Homophones, Lightspeed, Maintenance, Modulo, Poker, Quintuples, Retirement, Skyrim, Snooker, Westeros|
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