On the Subject of Colour Code
Codes are used for locks! Why not colours?
The code is made of 4 digits and 3 colours. Each section in the manual gives you a number or colour the code contains.
Digit 1:
Follow the statements below and use the digit of the first true statement as your code colour.
- 3 if the number of batteries is 1 or less.
- 6 if there is a lit FRK indicator.
- 7 if the number of ports is more than the number of batteries.
- 9 if the number of lit indicators is more than the number of solved modules.
- 2 if the number of indicators plus ports is less than the number of Colour Code modules.
- 5 if the number of batteries is less than the number of Planets modules.
- 8 if there are still more than 40 modules to be solved.
- 1 if there are exactly 2 AA batteries and exactly 2 D batteries.
- 4 if the number of solved modules is more than half the bomb.
- 0 if none of the above apply.
Digit 2:
Follow the statements below and use the digit of the first true statement as your code digit. If no background colour matches, use 0.
Background colour | Statement |
---|---|
Red |
If there is a parallel port, the digit is 5. Otherwise the digit is 3. |
Orange |
If batteries is more than number of indicators minus the number of ports, the digit is 9. Otherwise the digit is 4. |
Green |
If the number of lit indicators is more than the number of Planets modules, the digit is 8. Otherwise the digit is 1. |
Yellow |
If the sum of the number of unsolved Colour Code and Planets modules is more than the sum of the number of solved Colour Code and Planets modules, the digit is 7. Otherwise the digit is 2. |
Blue |
If this is the only unsolved module left on the bomb, the digit is 6. Otherwise the digit is 0. |