On the Subject of Core Encryption
Either solve the maze or 66 2A 2A 2A 20 6F 66 66... I mean uhhhh detonate
This module is shown with 5 keys numbered 0 to 4, and 2 displays, one for displaying the submitted number, and one that flashes 4 numbers. There is also an indicator at the top that currently has 2 question marks. There are also arrows next to the indicator for moving across a maze.
Solving the maze
Any digits referred to in this manual are ordered from left to right. To start, add up the 1st digit of every number flashing, then the 2nd, then the 3rd etc. then modulo 8 and add 1 EXCEPT FOR THE LAST DIGIT. The 1st pair of numbers is the starting coordinates (all coordinates are top-bottom row, left-right column). The 2nd pair is the end coordinates. The last digit is the number determining the maze; if odd, use maze 1 (shown below to the left), else use maze 2 (shown below to the right).
The red in the images are walls, touching them gives a strike and does not move you. TL corner is 1,1 and BR is 8,8.
Get the starting coordinates to the end coordinates using the arrows and the indicator will start flashing. If a strike occurs while moving through the maze, the indicator will show the current coordinates.
Decoding the numbers
When the indicator starts flashing, it will either be black or orange. Orange signifies the first number, and every number after will be 2, 3 and 4 before it repeats. Remember what the orange number is, it will be vital in a later stage. 4 shifts will be made:
- Shift 1 = Number 1 squared + (Number 1 digit 1 * Number 1 digit 2 * Number 1 digit 3 * Number 1 digit 4 * Number 1 digit 5)
- Shift 2 = Number 1 digit 1 + Number 2 digit 2 - Number 3 digit 3 + Number 4 digit 4 + 10
- Shift 3 = (Number 3 * Number 1) / (Number 2 * Number 4) + 9999
- Shift 4 = (Number 3 digit 3 * Number 4) / (Number 2 - Number 1 digit 3) + 11111