On the Subject of Corruption

Your world is 1% corrupt. You are so close!

Catalog Contents

Catalog Contents1
Critical Consciousness1
Calamitous Clock2
Caustic Crater3
Clotted Capillaries4
Cognisant Condensation6
Collapsing Cartilage7
Connected Cysts8
Controlled Chasms10
Crying Cirri11

Critical Consciousness

The corruption can infect any corruptible module directly adjacent to the current coverage of the corruption, where a module is considered corruptible if it is unsolved and not part of the incorruptible module list. One module gets infected every time a Calamitous Clock finishes its ongoing countdown. To prevent the corruption from spreading, solve the modules it may try to infect and create a barrier.

Note: For any modules relying on the names of modules present, infected modules will still carry the name they had prior. Any module corrupted from the beginning will be labeled Corruption.

Calamitous Clock

This module presents a tall central crystal with two smaller floating crystals orbiting around it counterclockwise. The crystal with the smaller orbit steps between 15 different positions, one every second, while the outer crystal finishes an orbit after an whole number of cycles of the inner one. When the crystals point straight down, the corruption will attempt to infect one module. The outer crystal will initially take four orbits of the inner crystal to finish its orbit. This number increases by one for each time it infects a module. Solving this module requires the corruption to be contained and all other module types within to be disarmed.

This module will have some small crystals on the ground, surrounding the taller central crystal. With every infected module, a new crystal appears. This crystal will glow as long as this corrupted module is unsolved. The locations of these crystals relative to the central crystal represent their physical locations relative to the module.

When this module is ready to solve, the orbiting crystals will stop moving and shatter. Pressing the crystal will solve the module. Interacting with the crystal while the module is not ready for solving will result in the clock ticking at a faster pace until the interaction has ended.

Caustic Crater

This module presents a large pit filled with a bright bubbling liquid. Solving this module requires enough liquid to be converted to bubbles and consequently popped.

Initially the crater will always have the same number of bubbles present with a new bubble appearing every time one pops. Pressing the crater will start forming a larger bubble. Every second that passes while not releasing, the bubble will increase in size and a few smaller bubbles will pop up. Take note of the number of initial bubbles as well as the number of bubbles that show up every second while interacting with the crater.

When forming a bubble, keep a running total starting at 0 and follow the process below:

  1. Create a fraction with numerator 0 and a denominator equal to the number of bubbles present initially. Do not simplify this fraction at any point.
  2. Set the numerator to the number of bubbles after the next unused number of bubbles that showed up, or halt if no such value exists.
  3. Add this fraction to the running total.
  4. Add the numerator of the fraction to the denominator.
  5. Repeat steps 2 through 4 ad infinitum.

When popping the bubble formed, any connected Calamitous Clock needs to have the crystal with larger orbit clockwise from the one with a smaller orbit by approximately the angle given by the previously calculated running total, where 1 represents a full rotation. Failure to be within 1/15 of the required angle will result in a strike and no progress being made. Additionally, exceeding 5 seconds of bubble growth at once will cause the bubble to pop prematurely inflicting a strike as well. Every second of interaction with the crater adds one unit of progress to the respective bubble. Pop at least five units worth to solve the module.

To determine whether a Calamitous Clock is connected to this module, identify if it has a crystal to represent the connection.

Clotted Capillaries

This module presents an artery, branching out and then merging again into a vein. Several branches may have swellings in them. Solving this module requires some of the capillaries to be cut.

Note that forward is considered the direction that leads you from the bottom to the top. Including the start and end, all vessels branch and join in the same direction. Every point with a vessel facing this exact direction is considered a branching point, even if it only has one path leading into it and one path leading out from it. For each point, identify and look up in the Euler diagram:

  • Flow — If there is at least one path from start to end passing through this vessel, going strictly forward and not passing through any swollen sections.
  • Past — If there is at least one path from the start to this point, going strictly forward and passing through at least one swollen section.
  • Future — If there is at least one path from this point to the end, going strictly forward and passing through at least one swollen section.
  • Structure — If this point branches from one vessel into two or from two into one, but not from one into one or from two into two.

Clotted Capillaries (Cont.)

After labeling every branching point, group all branching points by their distance from the starting point and mark one for each group using the labels from the diagram:

1 vessel:
Mark this vessel.
2 vessels:
If the vessels have the same label, mark the left vessel.
Otherwise, mark the right vessel.
3 vessels:
If all three vessels have the same label, mark the middle vessel.
Otherwise, if two vessels have the same label, mark the remaining one.
Otherwise, mark the vessel with the label that's first in alphabetical order.
4 vessels:
If all four vessels have the same label, mark the rightmost vessel.
Otherwise, if three vessels have the same label, mark the vessel in the position mirroring the remaining vessel.
Otherwise, if there are two pairs of matching labels, mark the other vessel with the same colour as the rightmost vessel.
Otherwise, if there are only two vessels with matching labels, mark the right vessel of these two.
Otherwise, mark the second vessel from left to right.

If two marked points connect without a clot, the capillary between them has to be cut. Cut these capillaries in order of distance from the starting point.

Cognisant Condensation

This module presents one tall panel and four smaller horizontal ones on the side. Solving this module requires five answers to be inputted.

The tall panel will have a trail of droplets move to create a sequence to be found below. Follow the commands associated with the sequence. You will have to try multiple scenarios if it requires the current press.

All of the smaller panels, except for one will have a number of droplets on them equal to their label. The remaining panel will have no droplets but represent the remaining number. Additionally you press this panel if you either get multiple solutions or none at all. Inputting a wrong answer will incur a strike, but still progress you. Stages from before a stage that has been struck on will not be referenced. The panel you pressed will count as the answer even if it was incorrect.

VisualCommand
Start from middle leftFetch the current stage's (yet to be) pressed label
Start from middle rightFetch the current stage's (yet to be) pressed position
Squiggle left then rightGet the position with the calculated value's label
Squiggle right then leftGet the label at the calculated value's position
Straight vertical lineRun the command directly before this one stage ago instead (may stack)
End in middle leftPress the label corresponding to the calculated value
End in middle rightPress the position corresponding to the calculated value

Collapsing Cartilage

This module presents three tubes of cartilage with rings on them. Solving this module requires all tubes to be cut in two places to form a sequence.

Cut all tubes in two places and arrange the parts between the cuts to get one of the codes below. Tubes can be rotated freely in three-dimensional space. Only one combination will give a solution.

Cuts cannot be undone until a strike is dealt, upon which they reset automatically.

Connected Cysts

This module presents six cysts with symbols on them, joined together by thin tunnels. Solving this module requires all cysts to be popped in order.

The cysts connect in a shape given by one of the graphs below, where only the connections are relevant, not the positions. Take note of the order associated with the graph and refer to the next page.

1 2 3 4 51 5 3 2 42 4 5 3 13 4 1 2 54 2 3 5 15 1 4 2 3
1 2 4 5 31 5 4 3 22 5 1 3 43 4 2 5 14 2 5 1 35 2 1 4 3
1 2 5 3 42 1 3 5 42 5 3 4 13 4 5 1 24 3 1 5 25 2 3 1 4
1 3 2 5 42 1 4 3 52 5 4 1 33 5 1 4 24 3 2 1 55 2 4 3 1
1 3 4 2 52 1 5 4 33 1 2 4 53 5 2 1 44 3 5 2 15 3 1 2 4
1 3 5 4 22 3 1 4 53 1 4 5 23 5 4 2 14 5 1 2 35 3 2 4 1
1 4 2 3 52 3 4 5 13 1 5 2 44 1 2 5 34 5 2 3 15 3 4 1 2
1 4 3 5 22 3 5 1 43 2 1 5 44 1 3 2 54 5 3 1 25 4 1 3 2
1 4 5 2 32 4 3 1 53 2 4 1 54 1 5 3 25 1 2 3 45 4 2 1 3
1 5 2 4 32 4 1 5 33 2 5 4 14 2 1 3 55 1 3 4 25 4 3 2 1

Connected Cysts (Cont.)

Assign the numbers obtained to the columns below from left to right. Starting from the top of the column labeled 1, go down until you find the first symbol that is present on one of the cysts. Press this cyst and jump to the same vertical position in the column labeled 2 and go up until you find a new symbol that is also present on your module, wrapping around. Continue this process, visiting columns in ascending order and alternating going upwards and downwards until all but one cyst have been popped. Finally pop this cyst to solve the module. Note that the symbols may be in any orientation.

Controlled Chasms

This module presents a nine by nine maze with eyes and spiky structures coming out from the base. Solving this module requires you to visit the three cells with large eyes in order and return to the start.

You start at the centre of the maze. Pressing the module near one of the edges will move the spike you control in the respective direction. Look at the positions of the large eyes on the module in the table below. Visit the eyes in the numerical order given by this table.

Attempting to walk through a wall will be punished with a strike. The smaller eyes are positioned on the corner of the four cells it can see. Staying in its vision for three turns the first time you come near it, two turns the second time, or any turn on subsequent visits will incur a strike. Visiting one of the large eyes in the wrong order gets punished as well. Spawning within an eye's vision will count as having been in their sight for a turn. The module resets on a strike.

112231311
123113321
333132332
132222112
3132 2313
211222231
233231333
123311321
113132211

Crying Cirri

This module presents five thin tentacles that vibrate occasionally. Solving this module requires you to clear five stages.

Initially two of the tentacles will vibrate. Every stage will prepend a new selection of two vibrating tentacles.

For every pair of vibrating tentacles, take the associated column and use the row based on its position in the sequence to get an associated transformation.

For the first pair, transform it and submit the result by pressing the appropriate tendrils in any order. For every subsequent pair, combine it with the previous result and only then transform it, submitting it in the same way. Do not interact with a tendril while it's vibrating rapidly.

Note that with each stage, each pair is moved forward in the sequence.

To combine groups of tendrils together, first select all tendrils from both groups, including duplicates. Then, while there are still duplicates in the new group, remove a duplicate tendril twice and instead add the next tendril clockwise to the group, even if this causes a new duplicate to be resolved.

Points are numbered 1 through 5 starting from the top going clockwise.

1+21+31+41+52+32+42+53+43+54+5
1R3S2R4R2OS1S3S4S5R1
2S3OR2S4R1R3S5S1S2R4
3S1S2S3S4S5R4OR2R3R1
4OR4S3R1S5S1S4S2R3R2
5S4S1R3S5S3R4OS2R1R2
Transformations
ODo nothing.
R#Rotate the selection clockwise # steps.
S#Swap the elements an equal distance away from point #.