On the Subject of Cutting Badly With Cruel Boolean Wires

Don’t you think these wires resemble a 20-segment display?

Statements

NOTE: If you encounter an ampersand («&»), evaluate statements on both sides of the operator. Both False returns False, one True and one False returns Unknown, and both True returns True.

Ø Current stage:
  • 2/5 - False
  • 3 - Unknown
  • 1/4 - True
1 Bomb contains Bamboozled Again, Ultimate Cycle or UltraStores - True
Otherwise, bomb contains Question Mark or Astrology - Unknown
Otherwise - False
2 Last digit of the serial number:
  • Prime (2/3/5/7) - False
  • Neither (6/8) - Unknown
  • Square (0/1/4/9) - True
3 Sum of previous stage’s display characters in base-36:
  • 3n+2 - False
  • 3n or this is stage 1 - Unknown
  • 3n+1 - True
4 The day this stage was generated:
  • Monday/Friday - False
  • Tueday/Wednesday/Thursday - Unknown
  • Saturday/Sunday - True
5
  • More lit than unlit indicators - False
  • More unlit than lit indicators - Unknown
  • Equal lit and unlit indicators - True
6 Number of solved modules by the time this stage was generated:
  • There are 0 ports - False
  • A multiple of ports - Unknown
  • Not a multiple of ports - True
7 Serial Number characters:
  • Only the 4th character is BCDEGKPTVZ - False
  • Only the 5th character is BCDEGKPTVZ - Unknown
  • Both or neither character is BCDEGKPTVZ - True
8 Sum of base-36 digits in serial number:
  • <72 - False
  • >71 and <107 - Unknown
  • >106 - True
9 Serial number has:
  • 2 digits - False
  • 3 digits - Unknown
  • 4 digits - True
A Serial number, converted from base-36 to decimal and taken modulo 9157:
  • <7920 and not prime - False
  • >7919 - Unknown
  • <7920 and prime - True
B The product of extreme modules and vanilla modules:
  • <601 and not within 20 of a Lucas number - False
  • >600 - Unknown
  • <601 and within 20 of a Lucas number - True
C Number of batteries divided by battery holders:
  • ≥1.5 - False
  • 0 battery holders - Unknown
  • <1.5 - True
D Sum of the base-36 digits in serial number is either a Fibonacci or a Lucas number - True
Otherwise - False
E There are more solved than unsolved modules by the time this stage was generated - True
Otherwise - False
F FRK or FRQ indicator present «&» Serial number contains F/∅/X
G Bonb does NOT contain any one-character module - True
Otherwise - False
H Serial number contains H «&» SIG indicator absent
I The display characters in previous stage:
  • Neither in serial number - False
  • This is stage 1 - Unknown
  • Either in serial number - True
J Bomb contains Boolean Wires «&» Bomb contains RGB Arithmetic
K The first character of serial number:
  • DHILY - False
  • BGNPTVW - Unknown
  • ACEFJKMOQRSUXZ - True
L
  • BOB indicator absent - False
  • Unlit BOB present - Unknown
  • Lit BOB present - True
M
  • SND indicator absent - False
  • Lit SND present - Unknown
  • Unlit SND present - True
N Day of bomb activation:
  • <29 and even - False
  • >28 - Unknown
  • <29 and odd - True
O Bomb contains OmegaForget «&» Bomb contains OmegaDestroyer P Day of the month, in base-36:
  • <29 and is in previous stage displays - False
  • >28 or this is stage 1 - Unknown
  • <29 and is not in previous stage displays - True
Q There are 47 or more modules - True
Otherwise - False
R Bomb does NOT contain hexOS «&» Bomb does NOT contain Worse Venn Diagram
S Number of modules with word “Simon” is prime «&» Bomb contains Simon’s Ultimate Showdown T Any module directly mentioned in the Identification Crisis manual is present on bomb - True
Otherwise, bomb contains Identification Crisis - Unknown
Otherwise - False
U Any module directly mentioned in the Unfair’s Cruel Revenge manual is present on bomb - True
Otherwise, bomb contains Unfair’s Cruel Revenge - Unknown
Otherwise - False
V There are less ports than batteries - True
Otherwise - False
W Bomb contains D «&» Bomb contains Simon’s Sums X 1.08, raised to the power of (sum of base-36 digits in serial number), rounded down, modulo 10, is 1/2/3/4/7 - True
Otherwise - False
Y Number of modules > 600 - Unknown
Otherwise:
Number of modules is within 4 of a Fibonacci Number «&» Number of modules is NOT within 2 of a Lucas Number
Z Starting minutes on the bomb:
  • <601 and not within 5 of a Fibonacci Number or a Lucas Number - False
  • >600 - Unknown
  • <601 and within 5 of a Fibonacci Number or a Lucas Number - True

Binary Operators

LeftFFFUUUTTT
MiddleFUTFUTFUT
1FFFFUUFUT
2FUTUUTTTT
3FUTUUUTUF
4TTTUUTFUT
5TUFUUUFUT
6TUFUUFFFF
7|TTTTUUTUF
8TUFTUUTTT
9&FFUFFUUUT
10FUFUTUFUF
11FTUTUFUFT
12FTUTFTUTU
13FFTFUTTTT
14FUUUTTUTT
15TTTFUTFFT
16TFFTUFTTT
17UUTFFTFFT
18UFFUFFTTT
19FUUUUUUUT
20UFFTUFTTU
21UTTFUTFFU
22±FFUFUTUTT
23TTUTUFUFF
24TUTUFUTUT
25UFTFUFTFU
26UFUFUTUTU
27TUFUTUFUT
28FUTUFUTUF

Look up the cell at the row of the right display and the column of the retrieved ternary values (F is False, U is Unknown, T is True). If this cell is not the color of the wires (where F is red, U is blue and T is green), go downwards until it does. If you go past 28, wrap around to 1, staying on the same column.

Unary Operators

If a display has extra symbols around, apply the appropriate unary operator to the corresponding retrieved ternary value.

AFUT
A+UTF
A-TFU
!ATUF
!A+UFT
!A-FTU

Cutting Wires

Using the row you ended up on the binary operator table, cut the wires so that the uncut wires form the arrangement from the table (solid lines mean uncut wires).

1 ⋀ 2 ⋁ 3 ⊻ 4 → 5 ↔ 6 ↓
7 | 8 ← 9 & 10 ⊥ 11 △ 12 ✕
13 + 14 ⊕ 15 ⇥ 16 ⇤ 17 ⇨ 18 ⇦
19 스 20 ≫ 21 ≪ 22 ± 23 ∓ 24 ㄒ
25 ∅ 26 ◇ 27 = 28 ≠

Pressing the left display submits your arrangement.
Pressing the middle display regenerates wires and shows current stage.
Pressing the right display resets the module to stage 1.

There are a total of 5 stages to complete.

Extra information

Lucas Numbers: 2, 1, 3, 4, 7, 11, 18, 29, 47, 76, 123, 199, 322, 521
Fibonacci Numbers: 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377

Extreme Modules - These modules have an “Extreme” rating on the Repository of Manual Pages for the defuser and/or expert.

  • Bamboozled Again
  • Beanboozled Again
  • Bell of Tío
  • Cruel Synesthesia
  • Decay
  • Identifrac
  • Mislocation
  • The Octadecayotton
  • OmegaForget
  • RNG Crystal
  • Simon Swindles
  • Spectre Maze
  • UltraStores
  • Vigilant Psycho

Vanilla Modules - These modules are NOT modded and exist in the base game by default.

  • The Button
  • Capacitor Discharge
  • Complicated Wires
  • Keypad
  • Knob
  • Maze
  • Memory
  • Morse Code
  • Password
  • Simon Says
  • Venting Gas
  • Who’s on First
  • Wires
  • Wire Sequence

Modules Directly Mentioned in Identification Crisis - These modules are directly mentioned in the manual of the Identification Crisis module.

  • Morse Identification
  • Boozleglyph Identification
  • Plant Identification
  • Pickup Identification
  • Emotiguy Identification
  • Ars Goetia Identification
  • Mii Identification
  • Customer Identification
  • Spongebob Birthday Identification
  • Dr. Doctor
  • Phosphorescence
  • Phones

Note: Morse Code and 3 LEDs are mentioned indirectly in the manual. Do not count them as directly mentioned.

Modules Directly Mentioned in Unfair’s Cruel Revenge - These modules are directly mentioned in the manual of the Unfair’s Cruel Revenge module.

  • Word Search
  • Ultimate Cipher
  • Alphabetize
  • Green Arrows
  • Yellow Arrows
  • The Sphere
  • Unfair’s Revenge
  • Who’s On First
  • What’s On Second
  • Blue Arrows
  • Orange Cipher
  • Unfair Cipher
  • Roman Art

Note: Similar to Identification Crisis, modules like Atbash Cipher, Caesar Cipher, and Playfair Cipher are indirectly mentioned in the Unfair’s Cruel Revenge manual. However, since they are not implied to be modules (and instead ciphers), they are not counted.

Appendix: Wire IDs

Due to the incompetence of the person responsible for the programming of this module, the wires appear to almost be randomly placed.

To account for this, “Wire IDs” have been assigned to each of the wires. You will need the IDs to read the module in the Logfile Analyzer (until it is updated accordingly), as well as cutting wires on Twitch Plays.

It is worth mentioning that:

  • Wires 1-6 are horizontal.
  • Wires 7-12 are vertical.
  • Wires 13-16 are diagonal and touch the center.
  • Wires 17-20 are diagonal but do not touch the center.

REMINDER: You can press the middle display if you ever incorrectly cut a wire. This will regenerate the wires (but will take a few seconds).