On the Subject of Cruel Boolean Wires
Or Cruelean Wires, for short. Note: not to be confused with Cerulean Wires.
This module contains 20 wires. They can be colored red, green, or blue.
In addition, there are three pressable displays. The first two (cyan/magenta) can either be letters or numbers with unary operators, while the third (yellow) is always a number.
To solve the module, cut wires so that the wires you didn’t cut form a ternary logical operator that evaluates the statement to return False (red), True (green), or Unknown (blue) depending on the color of the wires.
Valid operators can be found under the “Binary Operators” section of this manual.
Pressing the left (cyan) display will submit your answer, while the middle (magenta) display will regenerate the wires (so that they are uncut).
There will be 5 stages. You must find the truth values of the given statements, and then find the logic gate with the index shown in the gray display under the Venn Diagram section, with 1 being AND (⋀). If it doesn’t satisfy your wire color, go to the following gate in reading order, wrapping around if necessary, until you get to a wire color that satisfies the truth values.
Submitting the wrong operator or an invalid answer will cause a strike and reset the module back to stage 1 with entirely new displays. The right (yellow) display can be pressed to achieve the same effect without incurring a strike.
Other things to note:
- The module’s logging is hard to read. Refer to the Appendix for how to read your wires. THIS ESPECIALLY APPLIES FOR CUTTING WIRES ON TWITCH PLAYS.
- The more wires that are cut, the longer it takes to regenerate them all.
- There are unnecessarily stupid rules that may apply. Refer to the “Module Glitches” section for more information.
- To distinguish the letter O from a zero, the zero will have a slash through it.
- The current stage number shows upon pressing the magenta display.
- The previous stage number shows upon a correct submission.