On the Subject of Cruel Murder
This module is powered by the relentless soul of a murder victim. The only way to set it free is to solve the case so the victim can finally move on to the afterlife. Many before you have tried to connect the dots, and they all failed. Will you fare better than them?
Welcome, Detective Parker. You have been assigned as the new detective for a long-unsolved murder in this area. The ghost has been terrorizing everyone in here, and that is becoming quite a burden for us and everyone in this town. Many have tried to solve the case and failed, but maybe your knowledge can get us closer to a peaceful conclusion. The victim really needs to take a break as well. We can't just leave them stuck in this hell of a place forever.
- To solve the case, provide the correct crime scene layout based on all of the clues deduced from the module. After that, select the correct suspect, victim, weapon, motive, evidence, and disposal method to finally solve the long-unsolved murder case.
- The top display will show what is being observed at the moment. There are three modes given by the display. The mode could either be Rooms, Clues, or The Journal. By default, the Rooms section will be first displayed by the top and middle displays. Pressing the top display will allow you to switch to the next mode on the module.
Detective Observation: Rooms
- During this mode, the middle displays will show different room names on the manor where you found traces of potential evidence for the suspect.
- The room names have also been color-coded so that they can be associated with certain criteria.
- Use the buttons beside the displays to show the rooms that were noted. There are 6 unique rooms that can be shown in total. The only exception to this is if a display is white color-coded. In that case, the total room will decrease by 1, and that display's buttons will not function.
- If the color of the room shown is a primary color, the room that is associated with it is linked to a Suspect-Oriented Clue.
- If the color of the room shown is a secondary color, the room that is associated with it is linked to a Victim-Oriented Clue.
- If the color of the room shown is White, both rules above apply.