On the Subject of Cruel Piano Keys

The devil’s interval approaches...

and T and ≥ 2 ind = left most # in SN (RI)

# or and empty plate = # of batt holders (Transpose down by # of mins remaining)

U or and ≥ 2 of same port type = LSD of # of solved modules (I)

B and and ≥ 2 port plates = 9 - # of unlit ind (R)

C or c and vowel in SN = LSD of # of strikes (R, transpose down by 3 semitones)

n or m and even # of batt = DVI-D present = 7 otherwise = 3 (P, transpose up by # of ports)

b or and ind with no vowels (FRK, FRQ, NLL, SND, CLR, TRN) = G# C# D C F# D# A# A B G E F

or 1 or no ports = G D# F# F G# C# B C A# A E D

or = C D# F# D F C# B A G A# E G#

b and last # of SN is even = Bb Bb Bb Bb Gb Ab Bb Ab Bb (Final Fantasy)

c or # and ≥ 2 batt hol = Eb Eb D D Eb Eb D Eb Eb D D Eb (Guiles Theme)

n and U = E F# F# F# F# E E E (James Bond)

C or T and RCA port = Bb A Bb F Eb Bb A Bb F Eb (Jurassic Park)

B and lit SND ind = E E E C E G G (Super Mario)

m or U or c and ≥ 3 batt = C# D E F C# D E F Bb A (Pink Panther)

b and # = G G C G G C G C (Superman)

C or m and SN has 3, 7 or 8 = A E F G F E D D F A (Tetris Theme A)

n or T or B = G G G Eb Bb G Eb Bb G (Empire Strikes Back)

Otherwise = B D A G A B D A (Zelda’s Lullaby)

RI (Retrograde Inverse):

0= C# G F# D# A C B A# D E G# F

1= D# C D A C# F F# G E G# B A#

2= D G# A G B F C A# E D# C# F#

3= B C# A G# G C A# D# D F# F E

4= A C# A# B G# D# F E F# G C D

5= E G# D F D# C# B G A# F# A C

6= A# B D G C# F A C D# F# E G#

7= F# G# D# D F A# C C# A G B E

8= F E G B A A# D# F# C D C# G#

9= D A B C# G# C F E G F# A# D#

I (Inverse):

0= F G# E D A# B C A D# F# G C#

1= A# B G# E G F# F C# A D C D#

2= F# C# D# E A# C F B G A G# D

3= E F F# D D# A# C G G# A C# B

4= D C G F# E F D# G# B A# C# A

I (Inverse):

5= C A F# A# G B C# D# F D G# E

6= G# E F# D# C A F C# G D B A#

7= E B G A C# C A# F D D# G# F#

8= G# C# D C F# D# A# A B G E F

9= D# A# F# G E F C G# C# B A D

R (Retrograde):

0= A D# E G C# A# B C G# F# D F

1= F G# F# B G D# D C# E C A A#

2= A# E D# F C# G C D G# A B F#

3= A G B C C# G# A# F F# D D# E

4= G D# F# F G# C# B C A# A E D

5= G# E A# G A B C# F D F# D# C

6= F# F D A D# B G E C# A# C G#

7= D C F F# D# A# G# G B C# A E

8= B C A F G F# C# A# E D D# G#

9= E A G F A# F# C# D B C G# D#

P (Prime):

0= F D F# G# C B A# C# G E D# A

1= A# A C E C# D D# G B F# G# F

2= F# B A G# D C G C# F D# E A#

3= E D# D F# F A# G# C# C B G A

4= D E A A# C B C# G# F F# D# G

P (Prime):

5= C D# F# D F C# B A G A# E G#

6= G# C A# C# E G B D# A D F F#

7= E A C# B G G# A# D# F# F C D

8= G# D# D E A# C# F# G F A C B

9= D# G# C B D C# F# A# F G A E

= Breve T = Turn

# = Sharp = Double Sharp

U = Fermata = Down Bow

B = Clef = 16th Rest

C = Cut Time c = Common Time

n = Natural m = Mordent

b = Flat = Quarter Rest