On the Subject of Cruel Stars

H̶̱͐o̶͖͘w̶̭̥̔̔ ̷̞̍̂ş̵͔̅̃h̶̝͉́̐i̴̙͒n̴͔͕̈̾ẏ̵̻̌!̷̜͎̽

You are presented with 5 main buttons, 3 randomized digits that can be toggled using the gray button, a clear button at the bottom right of the module, and a submit button.

  • To solve this module, you must press the buttons in the correct order following the rules below.

Step 1: Initial position

You will be moving through the table below an amount of times equal to the second digit in the serial number (0 becomes 10), and appending or prepending sets of numbers based on rules. You must write down the sets after every movement (Make sure to include the initial position in your string). Possible table movements include, left, right, up, down, diagonal, diametric opposite, and 90° clockwise/counterclockwise. Every movement except for diametric opposite move according to the second digit of the serial number (the table loops around).

You must append to your string if there are more even than odd digits within the 3 center digits, and prepend otherwise.

Start by taking the first and last letters of the serial number (row and column respectively) and turn them into their base-36 equivalent, modulo 8.

  • If the bomb has a lit BOB indicator, the letters L and W in the serial number, and a regular "Stars" module present, disregard any rules and input "115111541151115411511154543543211151115411511154115111544545451". Willeh did the job for you.

Step 2: Table movements

  1. If the displayed word ends in a vowel (Y not included) move right. Otherwise, move southwest.
  2. If the displayed word has 6 letters, move to the position diametrically opposite of your current position. Otherwise, move up.
  3. If the displayed word’s first letter is between I - U (inclusive) move northeast. Otherwise, move left.
  4. If the displayed word contains a "T", move northwest. Otherwise, move down.
  1. If the word has 4 letters, move southeast, right, down, and then diametrically opposite the position you end up. Otherwise, rotate 90° clockwise if the last digit of the serial number is even, and counterclockwise if it is odd.
  2. If the displayed word contains an "I", move left and southeast. Otherwise, move to the diametrically opposite position.
  3. If the displayed word has two repeating letters back to back, move northeast then up. Otherwise, move right then down.
  4. If the displayed word is "SCREAM", move left, northwest, southwest, right, up, right, left, down, and finally move to the position diametrically opposite of the position you end up. Take the 2nd, 4th, 6th, and last "sets" you land on. Otherwise, ignore this rule.
‎‏‏‎ 0 1 2 3 4 5 6 7
0 1, 4, 3, 5, 2, 2, 3 3, 2, 3, 3, 3, 3 3, 4, 3, 2, 3 2, 5, 5, 1 5, 5, 4, 5 1, 2, 1, 3, 4, 4, 3, 5 2, 1, 2, 3, 1, 2 5, 4, 5
1 5, 4, 3, 2, 1, 5, 4 1, 2, 3, 4, 5, 5, 5 1, 2, 1, 2, 1, 2, 3, 3 2, 2, 3, 3, 4, 4 2, 1 4, 5, 1, 3, 2 1, 1, 2, 3, 5 1, 5, 5, 4, 3, 3, 3
2 5, 1, 3, 5, 1 3, 3, 3 4, 5 4, 3, 3, 4, 4, 3, 3 1, 1, 1, 1, 1, 1, 1, 2 2, 4, 1, 2, 3 4, 5, 3, 2, 1 4, 4, 5
3 2, 3, 4, 4 3, 2, 1 1, 4, 3 2, 2, 3, 4 4, 3, 5, 5, 1 3, 2, 5, 1 3, 4, 2, 4, 3 1, 2, 3, 4, 5
4 1, 5, 5 1, 2, 5 2, 3, 3, 3, 3, 4 1, 1, 1, 1 2, 5, 5 5, 2, 2 2, 2 2
5 2, 1, 2, 3, 1, 2 4, 3, 3, 2, 3, 4 2, 3, 4, 3 4, 4, 4, 4, 1, 4 5, 1, 1, 2 5, 2, 3, 3 2, 4, 4, 4, 4 1, 2, 3, 1, 2, 3
6 3, 2, 1, 2, 3, 5, 5 2, 3, 4, 1, 3, 5, 1 1, 5, 1, 5 4, 2, 3, 2, 3 2, 1, 1, 5, 1 1, 2, 2, 2, 3 4, 4, 1, 2 1, 5, 1, 5, 4, 3
7 2, 3, 1, 5, 5 4, 3, 2, 1, 1 1, 1, 5, 2, 2 3, 4, 5, 5, 5 5, 2, 3, 2 3, 3, 4, 4, 5 4, 4, 1, 2, 3 5, 2, 4, 3, 2

Step 3: Modifying the string

Take your string from step 2 and modify it using the RGB components of the 5 main buttons. Split the string into groups of 3. If groups of 3 can no longer be made, append 1s to the remainder. These groups of three will represent R G and B components respectively.

Example: RGB 243 = R->2 , G->4 , B->3.

Add each RGB component from each of the buttons using additive colour mixing to get one colour (Ex. Red + Red = Black || Magenta + Blue = Red). If this colour is Red, Green or Blue, add the digits of the other 2 colours onto the single one, (modulo 5) + 1. (Make sure to keep those 2 digits in the string, the result will always be a 3 digit number.) Do this for each 3 digit number.

If the colour is Cyan, Magenta, or Yellow, swap the individual digits corresponding to the mixture of that color, for each 3 digit number.

If the colour is White or Black, do not modify your string.

After all modifications to the string have been applied, input the final sequence into the module. Where the buttons are: 1 = Top, 2 = Top Right, 3 = Bottom Right, 4 = Bottom Left, 5 = Top Left.