On the Subject of Cube Synchronization
Don’t forget the perspectives this time!
When the bomb is started, the defuser will see a white square with a green number (top-right) on the module.
Every time a non-ignored module is solved, a blue number (top-left),
a red number (bottom-right) and a black arrow will display on each Cube Synchronization module X times (see appendix X) periodically,
one at a time, going from lowest to highest (green number), looping around.
The white square might start turning as well.
Each of these flashes represent a side of a face on a cube.
When a new module is solved during the display phase, the new faces will display after the faces of the current stage.
Consider this cube net with empty faces:

On each stage:
Aquire the information of all the sides (turn direction as well, if the square was turning) (Might not fill the whole cube!)
The red number represents the position of the face in the cube net above (1–6).
On the back (inner) side, write the given movements (arrow and turn) and the blue number multiplied by the green number of the module the face was displayed on.
On the front (outer) side, write the opposite of the given movements and the blue number multiplied by:
- If Twitch Plays is active, the ID of the module on Twitch Plays
- Otherwise the green number + 2
If every face on the cube is filled, but there are still faces left, start a new cube! (Always start a new cube for a new stage!)
On each of the cubes you’ve got, close the net and look at it so you’re facing the front side of face 4 and face 6 is on top (whether they are present or not)!