On the Subject of Dandy's Floors
“Cosmo” - what a familiar name...
- Initially, there is a flower with 6 colored petals on the module. To solve this module you'll have to create a Dandy’s World run simulation and send overall ichor gained as an answer.
- Convert bomb’s serial number from base-36 to base-2. If the number is longer than 31 bits, shift SN by 1 symbol to the left (e.g. ZY4AS2 → Y4AS2Z) until the number is shorter than 32 bits. If this doesn’t happen after 6 tries, press the flower and send 0 ichor as an answer. If the number is shorter than 31 bits, do not prepend leading zeroes to it. Delete the first bit. Result will be called the starting seed.
- After solving a module, Dandy’s Floors will enter Stage mode. For every floor, note down the amount of machines on the top of the module (Machines: #) and also what enemies were on the floor (2 to 6 enemies).
General rules:
- Non-main characters have 3 HP and 3 inventory slots. Main characters have 2 HP and 3 inventory slots. To find out your character, refer to “Obtaining pseudo-random information”.
- Using an item gives ichor:
- Common item: 1 ichor.
- Uncommon item: 2 ichor.
- Rare item: 3 ichor.
- Very rare item: 5 ichor.
- Ultra rare item: 10 ichor.
- Every enemy on the floor gives ichor:
- Common enemy: 5 ichor.
- Uncommon enemy: 6 ichor.
- Rare enemy: 8 ichor.
- Main enemy: 10 ichor.
- Lethal enemy: 25 ichor.
- Every machine gives 5 ichor.
- If there is a Bandage or a Health kit and player’s inventory is full, the last item (that isn't a Bandage or a Health kit) in the inventory is used. The Bandage/Health kit goes in place of the used item. Clarifications: