Step 1: Getting the values
Based on the amount of lit and unlit indicators, go to the correct table matching your bomb. Use the selected card game from the module to figure out which column is needed to be used. For each of the answers below, modulo it by 4 then add 1.
HOWEVER, if you have an equal amount of batteries and holders and a lit BOB indicator, the chosen deck is Exodia Mage, skip to Step 3.
Unlit > Lit |
Hearthstone |
Magic: The Gathering |
Pokémon |
Row Number |
Batteries + Last Digit of Serial # |
Alphabetic position of the first letter of the Serial # (A = 1) |
Sum of the Serial # Digits |
Column Number |
(Port Plates + # of Ports) * First Digit of Serial # |
Alphabetic position of the last letter of the Serial # (A = 1) |
Number of solvable modules |
Unlit < Lit |
Hearthstone |
Magic: The Gathering |
Pokémon |
Row Number |
# of Ports + Last Digit of Serial # |
Number of Lit Indicators |
Sum of the Serial # letters’ alphabetic positions (A = 1) |
Column Number |
(Battery Holders + Batteries) * First Digit of Serial # |
Number of Unlit Indicators |
Number of solved modules (at generation of module/after reset) |
Unlit = Lit |
Hearthstone |
Magic: The Gathering |
Pokémon |
Row Number |
Battery Holders + Last Digit of Serial # |
(Serial + Parallel + RCA ports) * (Batteries + Battery Holders) |
Sum of the Serial # Digits & Letters alphabetic positions (A = 1) |
Column Number |
Total Indicators * First Digit of Serial # |
(RJ + DVI + PS2 Ports) * Total Indicators |
Number of unsolved modules (at generation of module/after reset) |