On the Subject of DingBats
People DO use this font.... right?
This module consists of 3 buttons in a row, each with a different DingBat symbol on them, and 5 LED lights on a black background.
In order to successfully solve the module the defuser must push the correct button in each of the 5 stages. The number of successfully completed stages is indicated by the LEDs at the top of the module. Pushing the wrong button during any of the 5 stages will incur a strike and will reset the module to stage 1.
Each stage has slightly different rules as to how to approach solving.
This manual refers to the 3 buttons as the 1st, 2nd, and 3rd buttons. To avoid confusion, the 1st, 2nd, and 3rd buttons are assigned from left to right.
Stage 1
- Identify the values corresponding to the 1st and 2nd button’s DingBat symbol using the symbol chart on page 3.
- If the sum of the values is greater than 100, press the 1st button. Proceed to stage 2.
- If the above is false, press the button with the LOWEST DingBat value. Proceed to stage 2.
Stage 2
- Identify the values corresponding to the 1st and 3rd button’s DingBat symbol using the symbol chart on page 3.
- If the difference of the values is greater than 40, press the 2nd button. Proceed to stage 3.
- If the above is false, press the button with the HIGHEST DingBat value. Proceed to stage 3.
Stage 3
- Identify the values corresponding to the 2nd and 3rd button’s DingBat symbol using the symbol chart on page 3.
- If the product of the values is greater than 2500, press the 3rd button. Proceed to stage 4.
- If the above is false, press the button that has NEITHER the highest NOR the lowest DingBat value. Proceed to stage 4.