On the Subject of Draco Plate
Imagine having more defensive weaknesses than offensive strengths... So much for an “indestructible” type.
The Plate on the module contains ciphered information revealing a 8x8 grid of black and white pixels and CMY cells.
Your goal is to decipher the information, modify the grid using rules, and submit back a column or row by pressing on the Plate.
Deciphering the grid’s initial state:
Take the eight numbers at the top of the Plate.
Convert each number to a 8-digit binary number. Those are the 8 rows of the grid, in order. A 0 represents a black cell, and a 1 a white cell.
The inscriptions at the bottom of the Plate are three coordinates, representing the Cyan cell, Magenta cell and Yellow cell’s location respectively.
Top-Left corner is A1, letters increase going right, numbers increase going down.
Take the first letter and first number in the Serial Number.
Considering the top-left corner as A1 and the grid as looping, keep going right until you reach your letter, and down until you reach your number.
This is the location of a Voided Cell.
0 is equivalent to an 8.
Repeat for the next letter-number pairs you can make with the Serial Number.
Submission process:
If the Serial Number’s third character is even, you will submit a column (starting at the top, going down); otherwise, a row (starting on the left, going right).
Take the number of ports on the bomb, and add/subtract 8 until it is in the range 1-8. You will submit the line whose index (starting at 1) is that number.
The topmost “Hollow” pressable area on the Plate submits a Black cell, the bottommost “Filled” submits a White cell.
Skip submitting Voided Cells, this means the submission can be less than 8 cells.
Pressing an incorrect area will give a Strike and ignore the last input. Do not restart the submission from the start.
You can press the “DRACO” text on the module’s casing to reset your submission.