On the Subject of Dungeon 2nd Floor
“GREENED OUT, THEN I TURNED INTO THE SUN...”
Level
The dungeon’s level varies during the module between easy (1), medium (2), hard (3), very hard (4), and deadly (5). If the level would decrease while it is already on easy, it stays the same. The same applies if the level would go up while it is on deadly.
The starting level is easy (1).
When you proceed to stage 6, set the level to hard (3).
When you proceed to stage 11, set the level to very hard (4)
(you “proceed” to a certain stage once the module’s display changes to that stage).
When you proceed to stage 16, the module will solve.
Finding a movement
x = Roll; y = Stage number; z = Previous dice roll; m = Last monster fought;
a = Swords + Blocks from all enemies fought throughout the module
Stage 1 | x = first serial numeral. |
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Red zone | Yellow zone |
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x = y + z | x = y - z |
Increase the level by 1 after the movement. | Decrease the level by 1 after the movement. |
Green zone | Blue zone |
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x = a | x = z + m |
If x = 0, 1, 2 - decrease the level by 1 after the movement. | If x = 7, 8, 9 - increase the level by 1 after the movement. |
Magenta zone | |
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Level 1 or 2 | x = roll at stage (y - 5) |
Level 3 | x = roll at stage (y - z - 1) |
Level 4 or 5 | x = roll at stage (y - 10) |
If x > 9, take last digit. If x is negative, make positive instead (so -3 becomes 3).
- x = 0, 1, 2 - Left;
- x = 3, 4, 5, 6 - Forward;
- x = 7, 8, 9 - Right.