On the Subject of Dungeon 2nd Floor

“GREENED OUT, THEN I TURNED INTO THE SUN...”

Level

The dungeon’s level varies during the module between easy (1), medium (2), hard (3), very hard (4), and deadly (5). If the level would decrease while it is already on easy, it stays the same. The same applies if the level would go up while it is on deadly.

The starting level is easy (1).
When you proceed to stage 6, set the level to hard (3).
When you proceed to stage 11, set the level to very hard (4)
(you “proceed” to a certain stage once the module’s display changes to that stage).

When you proceed to stage 16, the module will solve.

Finding a movement

x = Roll; y = Stage number; z = Previous dice roll; m = Last monster fought;
a = Swords + Blocks from all enemies fought throughout the module

Stage 1 x = first serial numeral.
Red zone Yellow zone
x = y + z x = y - z
Increase the level by 1 after the movement. Decrease the level by 1 after the movement.
Green zone Blue zone
x = a x = z + m
If x = 0, 1, 2 - decrease the level by 1 after the movement. If x = 7, 8, 9 - increase the level by 1 after the movement.
Magenta zone
Level 1 or 2 x = roll at stage (y - 5)
Level 3 x = roll at stage (y - z - 1)
Level 4 or 5 x = roll at stage (y - 10)

If x > 9, take last digit. If x is negative, make positive instead (so -3 becomes 3).

  • x = 0, 1, 2 - Left;
  • x = 3, 4, 5, 6 - Forward;
  • x = 7, 8, 9 - Right.

Combat

The monster you are fighting is the first one from your level that you have not fought yet. If you have fought all the monsters from a level, fight the first monster you have not fought in the level 1 level above.

Name m Actions a
Level = Easy (1)
Bat-tery 1 +1
Hypno Toad 2 +2
Giant Spider 3 +4
Level = Medium (2)
Slime 4 Current
Stages’
Zone was:
Red +2
Yellow +4
Green -4
Blue -2
Magenta +0
Elemental 5 +3
Shape-shifter 6 Stage Number = 13: +1
Otherwise: Same as (monster with m = Stage Number).
Level = Hard (3)
Wyvern 7 +5
Minotaur 8 +2
Living Wall 18 +5
Level = Very Hard (4)
Shadow of the rabbit 10 No BOB indicator:
-3
BOB indicator:
Skeleton 11
Ancient Dragon 12
Level = Deadly (5)
Necromancer 13 Same as (last monster fought).
Door 14 No Batteries: -4
Otherwise:
Living Chess Board 15 +1
Bomb 16 -1
Last Last Monster 17
Set the Level to 2 after this fight.
-4

Edge cases with special effects overlapping:

  • Necromancer/Shape-shifter uses Slime’s actions - use the zone color of the stage on which you fought the Necromancer/Shape-shifter to determine the actions, not of the stage on which you fought the Slime.
  • Necromancer uses Shape-shifter’s actions - use the stage number on which you fought the Necromancer to determine which monster’s actions should be used, not of the stage on which you fought the Shape-shifter.