On the Subject of Dungeon
They see me rollin’ (dice)...
Level
The dungeon’s level varies during the module between easy (1), medium (2), and hard (3). If the level would decrease while it is already on easy, it stays the same. The same applies if the level would go up while it is on hard.
The starting level is easy (1).
When you proceed to stage 6 or stage 11, increase the level by 1.
(you “proceed” to a certain stage once the module’s display changes to that stage)
When you proceed to stage 16, the module will solve.
Finding a movement
x = roll; y = Stage number; z = Previous roll; m = Last monster fought.
Stage 1 | x = first serial numeral |
---|---|
Stages 2, 3, 4, 5 | x = y + z |
Stages 6, 7, 8, 9, 10 | x = z - m |
Stages 11, 12, 13, 14, 15 | If level = 1, x = roll at stage(y - 10). Increase the level by 1 after the movement. |
If level = 2, x = roll at stage(y - z - 1). If x = 0, 1 - decrease the level after the movement. If x = 8, 9 - increase the level after the movement |
|
If level = 3, x = (roll at stage(y - 5)) + m. Decrease the level by 1 after the movement. |
If x > 9, take last digit. If x is negative, make positive instead (so -3 becomes 3).
- x = 0, 1, 2 - Left;
- x = 3, 4, 5, 6 - Forward;
- x = 7, 8, 9 - Right.