On the Subject of Dungeon

They see me rollin’ (dice)...

Level

The dungeon’s level varies during the module between easy (1), medium (2), and hard (3). If the level would decrease while it is already on easy, it stays the same. The same applies if the level would go up while it is on hard.

The starting level is easy (1).
When you proceed to stage 6 or stage 11, increase the level by 1.
(you “proceed” to a certain stage once the module’s display changes to that stage)

When you proceed to stage 16, the module will solve.

Finding a movement

x = roll; y = Stage number; z = Previous roll; m = Last monster fought.

Stage 1 x = first serial numeral
Stages 2, 3, 4, 5 x = y + z
Stages 6, 7, 8, 9, 10 x = z - m
Stages 11, 12, 13, 14, 15 If level = 1, x = roll at stage(y - 10).
Increase the level by 1 after the movement.
If level = 2, x = roll at stage(y - z - 1).
If x = 0, 1 - decrease the level after the movement.
If x = 8, 9 - increase the level after the movement
If level = 3, x = (roll at stage(y - 5)) + m.
Decrease the level by 1 after the movement.

If x > 9, take last digit. If x is negative, make positive instead (so -3 becomes 3).

  • x = 0, 1, 2 - Left;
  • x = 3, 4, 5, 6 - Forward;
  • x = 7, 8, 9 - Right.

Combat

The monster you are fighting is the first one from your level that you have not fought yet. If you have fought all the monsters from a level, fight the first monster you have not fought in the level 1 level above.

Name m Actions
Level = Easy (1)
Bat 1
Snake 2
Ghost 3
Zombie 4
Level = Medium (2)
Cyclops 5
Golem 6
Lich 7
Ghoul 8
Level = Hard (3)
Dragon 9
Demon 10
Rabbit 11 No BOB indicator:
BOB indicator:
Vampire 12
???
Last monster 13

? = Second to last action of the previous monster fought.