Using the names of the two emoji, create a new grid where its rows have the letters of the left emoji from top to bottom, and its columns have the letters of the right emoji from left to right. Using the row as the first character and the column as the second, determine whether these two characters form a valid two-letter code representing an emoji flag. These flags are found below. Consider valid codes as filled in the grid, and invalid as unfilled.
A region will be defined as any orthogonally adjacent cells in your generated grid of similar shade (filled or unfilled). Count the number of regions total in your grid. For example, if both emoji names were “ABCDE”, the resulting grid would have 9 regions.
The number of regions in your grid determines how many times to punch each emoji on the screen. The tens digit determines how many times you punch the left emoji, and the ones digit determines how many times you punch the right emoji.
Failure to do this correctly will yield a strike, rematerialize the monitor, and give you new emoji.