## On the Subject of Encrypted Maze

Get your square peg into an octagonal hole.

This module consists of a screen displaying coordinates of a 6×6 maze and four arrow buttons for navigating the maze.

- To solve the module, navigate from your current position to the goal.
- These positions and the correct maze are encrypted by two spinning markers shown on the display.
- Moving into a wall will cause a strike. The module will not reset and the maze will not change.

### Decrypt the positions

Your *current position* is encrypted by the marker spinning *clockwise*.

The *goal* is encrypted by the marker spinning *counter-clockwise*.

- Each marker denotes a
*shape feature*and a*numerical value*. - A marker’s numerical value is equal to its y-axis value (top is 1) added to its shape value. If it’s greater 6, subtract 6 until you get a value that is between 1 and 6.
- Feed the shape feature and the numerical value of each marker into the corresponding table to find the respective position on the 6×6 grid.

1 | 2 | 3 | 4 | 5 | 6 | |

• | • | • | • | • | • | |

• | • | • | • | • | • | |

• | • | • | • | • | • | |

• | • | • | • | • | • | |

• | • | • | • | • | • | |

• | • | • | • | • | • |

4 | • | • | • | • | • | • |

5 | • | • | • | • | • | • |

1 | • | • | • | • | • | • |

3 | • | • | • | • | • | • |

2 | • | • | • | • | • | • |

6 | • | • | • | • | • | • |

Shape values | ||||
---|---|---|---|---|

Number of D batteries |
Number of unlit indicators | Number of AA batteries |
Number of lit indicators |
Number of port-types |