﻿ Encrypted Maze — Keep Talking and Nobody Explodes Module

## On the Subject of Encrypted Maze

Get your square peg into an octagonal hole.

This module consists of a screen displaying coordinates of a 6×6 maze and four arrow buttons for navigating the maze.

• To solve the module, navigate from your current position to the goal.
• These positions and the correct maze are encrypted by two spinning markers shown on the display.
• Moving into a wall will cause a strike. The module will not reset and the maze will not change.

### Decrypt the positions

Your current position is encrypted by the marker spinning clockwise.
The goal is encrypted by the marker spinning counter-clockwise.

• Each marker denotes a shape feature and a numerical value.
• A marker’s numerical value is equal to its vertical coordinate (1–6, counting top to bottom) added to its shape value. If it’s greater 6, subtract 6 until you get a value that is between 1 and 6.
• Feed the shape feature and the numerical value of each marker into the corresponding table to find the respective position on the 6×6 grid.

Current Position

 1 2 3 4 5 6 • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

Goal

 4 • • • • • • 5 • • • • • • 1 • • • • • • 3 • • • • • • 2 • • • • • • 6 • • • • • •
Shape values
Number of
D batteries
Number of unlit indicators Number of
AA batteries
Number of
lit indicators
Number of port-types
Shape features
thin line thick line filled thin dot thick dot crossed out

### Decrypt the maze

• Take the values of the horizontal coordinates (1–6, counting left to right) of the two spinning markers. For each value, if it’s greater than 3, subtract 3 until you get a value that is between 1 and 3.
• Form a new coordinate out of these values:
• The clockwise spinning marker denotes the horizontal axis.
• The counter-clockwise spinning marker denotes the vertical axis.
• This coordinate points to a maze in the 3×3 grid below. (top-left = 1,1)