## On the Subject of Epic Shapes

Geometry (epiku)

- This module has 3 buttons, each with a number.
- Each button must be clicked in specific amounts.
- Buttons must be pressed in a specific order.
- The display contains two shapes (bigger and smaller).
- Button ordering begins with the first on the left.
- Pressing the buttons correctly then submitting will disarm the module.

In this manual you will have to assign variables (x, y, z, etc.) that will be used to solve the module.

### Step 1: Finding x

For this step you need to look at the background color and the bigger shape in the table to get your x value.

Bigger shape | Background color | |||

Red | Green | Blue | Other | |

Star | 3 | 1 | 2 | 4 |

Square | 1 | 3 | 5 | 2 |

Pentagon | 1 | 2 | 4 | 1 |

Other | 2 | 6 | 1 | 3 |

### Step 2: Finding y

For this step you need to look at the smaller shape to get your y value.

Smaller shapes can be filled in or rotated.

- If the smaller shape is a square and is not filled in: y = 2
- Otherwise if it’s a pentagon, not rotated, and filled in: y = 5
- Otherwise if it’s a star and filled in: y = 1
- Otherwise if it’s a square and filled in: y = 4
- Otherwise: y = 6