## On the Subject of Epic Shapes

Geometry but Cooler.

- The module has 3 buttons, each with a number.
- Each button must be clicked a certain number of times.
- The display contains two figures.
- The button order is from left to right.
- After clicking the buttons the correct number of times, submit it to disarm the module.

In the manual, you will have to use X, Y, Z, etc. and replace them with numbers that will be used to solve the module.

Red BackgroundIf the bigger shape is a star, then x = 3. Otherwise, if the bigger shape is a square, then x = 1. Otherwise, if the bigger shape is a pentagon, then x = 6. Otherwise, x = 2. |

Blue BackgroundIf the bigger shape is a star, then x = 2. Otherwise, if the bigger shape is a square, then x = 5. Otherwise, if the bigger shape is a pentagon, then x = 4. Otherwise, x = 1. |

Green BackgroundIf the bigger shape is a star, then x = 1. Otherwise, if the bigger shape is a square, then x = 3. Otherwise, if the bigger shape is a pentagon, then x = 2. Otherwise, x = 6. |

Other BackgroundIf the bigger shape is a star, then x = 4. Otherwise, if the bigger shape is a square, then x = 2. Otherwise, if the bigger shape is a pentagon, then x = 1. Otherwise, x = 3. |

__When the X value is assigned, go to “Small Figure Types.”__