On the Subject of Epic Shapes

Geometry but Cooler.

  • The module has 3 buttons, each with a number.
  • Each button must be clicked a certain number of times.
  • The display contains two figures.
  • The button order is from left to right.
  • After clicking the buttons the correct number of times, submit it to disarm the module.

In the manual, you will have to use X, Y, Z, etc. and replace them with numbers that will be used to solve the module.

Red Background
If the bigger shape is a star, then X = 3.
Otherwise, if the bigger shape is a square, then X = 1.
Otherwise, if the bigger shape is a pentagon, then X = 6.
Otherwise, X = 2.
Blue Background
If the bigger shape is a star, then X = 2.
Otherwise, if the bigger shape is a square, then X = 5.
Otherwise, if the bigger shape is a pentagon, then X = 4.
Otherwise, X = 1.
Green Background
If the bigger shape is a star, then X = 1.
Otherwise, if the bigger shape is a square, then X = 3.
Otherwise, if the bigger shape is a pentagon, then X = 2.
Otherwise, X = 6.
Other Background
If the bigger shape is a star, then X = 4.
Otherwise, if the bigger shape is a square, then X = 2.
Otherwise, if the bigger shape is a pentagon, then X = 1.
Otherwise, X = 3.

Small Figure Types

  • Recognize the smaller shape and assign the Y value based on it.
  • Keep in mind that shapes can be rotated and filled inside.
    • If the smaller figure is a square and it’s not filled in, then Y = 2.
    • Otherwise, if the smaller figure is a pentagon, it is rotated normally and it is filled in, then Y = 5.
    • Otherwise, if the smaller figure is a star and it is filled in, then Y = 1.
    • Otherwise, if the smaller figure is a square and it is filled in, then Y = 4.
    • Otherwise, Y = 6.

Buttons

  • Use the numbers on the buttons to assign the Z value.
    • Get the first button number and assign it as A.
    • Get the second button number and assign it as B.
    • If A is greater than B, then perform A-B. Otherwise, perform B-A.
    • Assign the resulting number from the previous calculation as D.
    • Get the third button number and assign it as C.
    • The Z value will be equal to D+C.

Defusing

  • After getting all your information, locate the rule that applies first and follow the given instructions from it.
If W is between 0 and 8, then
Click the first button A times, after that
Click the second button B times, after that
Click the third button C times.
Otherwise, if W is between 9 and 16, then
Click the first button 6 times, after that
Click the second button 3 times, after that
Click the third button A times.
Otherwise, if W is between 17 and 25 and there are 2 or more batteries on the bomb, then
Click the first button C times, after that
Click the second button B times, after that
Click the third button C times.
Otherwise, if none of the above applies, then
Click the first button C times, after that
Click the second button once, after that
Click the third button A times.