## On the Subject of Equations X

You have either tried to escape them, or you need to use them every single day... Whatever the case they are here now!

This module has a display for a number pattern, symbols, and user input. It also has a keypad for entering values into the input screen, a clear button, and a submit button.

To solve this module the defuser must enter in the correct number which is the answer to an equation given by the symbol and number pattern display. To get from the provided information on the displays to the answer, you must follow the step-by-step process below.

If the defuser submits the wrong number into the module, a strike will be recorded but the module will NOT reset.

### Step 1:

Find the corresponding symbol from the symbol display below and take note of the equation it relates to.

Symbols^{*} |
Equations^{**} |
---|---|

Torque | r × F |

Kinetic Energy | ^{1}⁄_{2}mv^{2} |

Power | F · v |

Angular Velocity | ^{v}⁄_{r} |

Z of T | ∫(T + 3)dT, C=2 |

Coefficient of Static Friction | ^{FF}⁄_{FN} |

H of T | ∫(T^{2} + 4T)dT, C=-5 |

Position | χ_{max}cos(ωT + ϕ) |

Angular Acceleration | (ω - ω_{0})/t |

* — A symbol to word key is provided at the end of the manual. | |

** — A equation help list is provided at the end of the manual. |