On the Subject of Exploding Mittens

Switching one letter always wards off copyright, so we’re fine as long as we don’t mention Exploding Kitt- ...Whoops. Well, at least our game actually explodes!

This module presents you with a face-down deck of infinite cards, a discard pile and three-card hand.

Clicking on the deck will draw the top card of the deck and add it to your hand. If you draw an Exploding Mitten or try to draw when your hand already has 3 cards, you will get a strike and the card will stay at the top of the deck.

Clicking on the discard pile will put the card on top of the deck into the discard pile instead of your hand. Doing this when you can validly* play a card from your hand will cause a strike, and will not discard the card.

Clicking on a card on your hand will play that card to the top of the discard pile, however, as written on page 3, there are conditions to playing cards.

If you play an incorrect card, the card will remain in your hand and you will get a strike.

To defuse the module, draw a defuse card and play it when an Exploding Mittens is on top of the deck.

Every Nth card will be an Exploding Mitten, where N is the number of batteries modulo 5, plus 9. At the beginning of the module, you will start at a random place in this cycle.

There is guaranteed to be exactly one Defuse card between two consecutive Exploding Mittens.

* Defuse cards can (not must) always be placed when an Exploding Kitten is the top card of the deck, and do not have to be played if it is the last valid card in your hand. Otherwise, they follow the same rules as other cards.

Tables A–D, Card Identification:

If the serial number contains a vowel and has repeated characters:

Table A RED BLUE GREEN YELLOW
CIRCLE Nope Yep Yep Defuse
HEART Attack Yep Double Play Defuse
TRIANGLE Nope Double Play Attack Nope
SQUARE Attack Expl. Mitten Defuse Double Play

If the serial number contains a vowel and every character is unique:

Table B RED BLUE GREEN YELLOW
CIRCLE Yep Attack Yep Double Play
HEART Expl. Mitten Nope Nope Defuse
TRIANGLE Double Play Attack Nope Attack
SQUARE Double Play Defuse Defuse Yep

If the serial number contains no vowels and has repeated characters:

Table C RED BLUE GREEN YELLOW
CIRCLE Nope Double Play Expl. Mitten Yep
HEART Attack Yep Defuse Nope
TRIANGLE Attack Nope Defuse Attack
SQUARE Defuse Double Play Yep Double Play

If the serial number contains no vowels and every character is unique:

Table D RED BLUE GREEN YELLOW
CIRCLE Yep Attack Defuse Double Play
HEART Nope Defuse Yep Nope
TRIANGLE Nope Defuse Yep Expl. Mitten
SQUARE Attack Double Play Double Play Attack

Tables E–F, Card Rules

Table E LAST DIGIT OF SERIAL NUMBER
Card in Discard 0 1 2 3 4 5 6 7 8 9
NOPE J E K A L H G J D A
YEP G H K J I A K E F C
DEFUSE G B I C F I D B K L
DOUBLE PLAY D J B F H C L K L G
ATTACK J B D L F I B E D I
EXPLODING MITTEN C H F E H D F C G E

Table F Can only play a card if...
A It’s identical to the card in the discard pile.
B Its color matches the card in the discard pile.
C Its shape matches the card in the discard pile.
D It shares neither its shape nor its color with the card in the discard pile.
E Its color does not match the card in the discard pile.
F Its shape does not match the card in the discard pile.
G The card is yellow.
H The card is not red.
I The shape matches the Exploding Mitten card.
J The shape does not match the Exploding Mitten card.
K The color matches the Exploding Mitten card.
L The color does not match the Exploding Mitten card.