On the Subject of Fast Math

Gotta go fast!

  • Two letters will be displayed on the screen. Use the number pad, then the submit button to disarm the module. The module will have 3 - 5 stages before being disarmed.
  • Press the "GO!" button to start. You have 10 seconds to submit the two digits answer. (The time can be changed in the Mod settings file.)
  • If the countdown meter reaches 0, a strike will be recorded, and the module will reset.
  • Once a stage is complete, the timer will restart, and two new letters will show on the display.
  • Follow these rules before submitting your answer:
    • If there is a lit MSA indicator, add 20 to your total number.
    • If there is a serial port present, add 14 to your total number.
    • If the serial number contains "F, A, S or T", subtract 5 from your total number.
    • If there is an RJ-45 port present, add 27 to your total number.
    • If the bomb has more than 3 batteries, subtract 15 from your total number.
  • If the total number is greater than 99, use the last two digits of the total number. If the total number is less than 0, add 50 to the total number.
  • Right Letter: A B C D E G K N P S T X Z
    Left Letter: A 25 11 53 97 02 42 51 97 12 86 55 73 33
    B 54 07 32 19 84 33 27 78 26 46 09 13 58
    C 86 37 44 01 05 26 93 49 18 69 23 40 22
    D 54 28 77 93 11 00 35 61 27 48 13 72 80
    E 99 36 23 95 67 05 26 17 44 60 26 41 67
    G 74 95 03 04 56 23 54 29 52 38 10 76 98
    K 88 46 37 96 02 52 81 37 12 70 14 36 78
    N 54 43 12 65 94 03 47 23 16 62 73 46 21
    P 07 33 26 01 67 26 27 77 83 14 27 93 09
    S 63 64 94 27 48 84 33 10 16 74 43 99 04
    T 35 39 03 25 47 62 38 45 88 48 34 31 27
    X 67 30 27 71 09 11 44 37 18 40 32 15 78
    Z 13 23 26 85 92 12 73 56 81 07 75 47 99