﻿ Fifty Blessings — Keep Talking and Nobody Explodes Module

## On the Subject of Fifty Blessings

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• You work for Fifty Blessings and you’re expecting a few phone calls soon for your next mission.
• The module consists of a display of four blueprints that can be cycled through using the arrow buttons.
• Determine which location to drive to using the received phone call, and submit the correct blueprint using the eject button. Note that the module will always start off on Blueprint 1.

At the beginning of the bomb and every minute (60 seconds) after, the phone on the module will ring. Click the phone’s keypad to pick up. You have 5 seconds to pick it up, even though it audibly rings once.

Depending on the first and second time the phone is picked up, follow the table below to find which MAZE KEY to follow. Picking up the phone a third time will play the first call, a fourth time will play the second call, etc. The names are of the “people” making the calls. See Appendix M1SS10N for a full list of possible phone calls.

DonLindaJimHarryTimPat
Dave421341
Mark313412
Thomas234124
Blake323241
Rick132434
Kate241213

Change the key by adding the first serial number digit and then subtracting the last serial number digit. If there are either 1 or 0 digits in your serial number, do not modify the key. Modulo this value by 4 to get a number in the range of 1 – 4.

Find the maze with the same label as your MAZE KEY in Appendix PH0N3B00K. Rows are letters (topmost is A, bottom is E) and columns are numbers (leftmost is 1, rightmost is 5). Determine 2 coordinates using the following rules:

• The first coordinate is located at X#, where X is the first letter of your serial number subtracted by 5 letters until it is within the range of A – E, and # is the first number of your serial number added to / subtracted by 5 until it is between 1 and 5. If your serial number has no letters, use A. If your serial number has no numbers, go through the same process but start instead with the number of non-needy modules on the bomb.
• The second coordinate can be determined in the same fashion but with the second letter and digit of the serial number. If your serial number has no letters, use B. If your serial number has no number, go through the same process but start instead with the number of batteries on the bomb.

Using the determined coordinates, follow the rules below to determine which blueprint to select, with A representing the first coordinate and B the second:

• If there is a path from A to B and the cells at A and B are the same color, use the first blueprint.
• If there is NOT a path from A to B but the cells at A and B are the same color, use the second blueprint.
• If there is a path from A to B but the cells at A and B are NOT the same color, use the third blueprint.
• If there is NOT a path from A to B and the cells at A and B are NOT the same color, use the fourth blueprint.

## Appendix PH0N3B00K

Now, the defendant claims that he was ordered to commit these murders... through messages left on his answering machine. Did you investigate these claims?

 Maze 1 Maze 2 Maze 3 Maze 4

Note: dotted lines on opposite sides of the entire maze imply that the segments connect. The shapes within a maze are always on the same color to help distinguish colors for colorblind experts.

## Appendix M1SS10N

Did you find anything supporting these claims of ‘threatening phone calls’?