On the Subject of The Firework Crate

ninety percent of hanabi players quit right before they hit that 25

Before the module begins, there are three buttons. The top button starts the module, and the other two can turn on and off certain Modifiers.

Your goal in this module is to earn 150 chips within one deck of cards.

The deck, without any modifiers, contains five suits - Red, Yellow, Green, Blue, and Purple. Each suit normally has 10 cards - 3 ones, 1 five, and 2 twos, threes, and fours. When a modifier is taken, it adds (or removes, for Anti- modifiers) a suit to the deck. Once you click Start Round, the deck is shuffled together, and you are dealt a hand of five cards.

To play your hand, tap on the top area of the module. It will be played, score chips, and then will be discarded.

You can discard cards by ‘cluing’ their number or suit. A clue discards all applicable cards in your hand, so be careful.

  • A suit clue can be made by tapping the bottom-left until the desired suit is shown.
  • A rank clue can be made by tapping the bottom-right until the desired rank is shown.
  • To submit a clue, simply tap the other corner.

Once you start a clue, you cannot stop it unless you play your current hand.

You start with 4 clues, and gain 1 every time you play a hand. It may not always be worth using them all at once, so judge carefully.

The next page has a list of all the different hand types. The pages after have a list of all of the modifiers.

If there are more than 5 suits in your deck, the base chip value for a hand is multiplied by (5 / # of suits).
Hands are scored with additive effects before multiplicative. Every multiplicative effect is rounded down.

Hand NameChip ValueHand Requirements
Five Fives500A hand with five Five cards.
Flush Five300Five cards of the same rank and suit.
Straight Flush250A one, two, three, four, and five, all of the same suit.
Flush House100Three of one rank, and two of another, all of the same suit.
Straight50A one, two, three, four, and five.
Five Of A Kind45A hand with five cards of the same rank that isn’t one.
Flush40Five cards of the same suit.
Five Ones40A hand with five ones.
Four Of A Kind30Four cards of the same rank.
Full House25Three cards of one rank, two cards of another.
Three Of A Kind15Three cards of one rank.
Two Pair10Two cards of one rank, two cards of another.
Pair5Two cards of one rank.
Trash!2Nothing!

These shorthands are used for certain modifiers in the coming pages.

[S] Singlet Suit Only one copy of each card in the deck. [E] Expert Modifier Does not add a suit. Increases required chips by 75.
[#] Every-Number Suit All number clues apply to this suit. [0] Numberless Suit No number clues apply to this suit.
[M] Multicolor Suit All color clues apply to this suit. [C] Colorless Suit No color clues apply to this suit.
Suit Shorthand Effect Icon
Anti-Red -1 Suit Fives used in scoring hands add 15 chips.
Anti-Yellow -1 Suit Multiplies the chip value of all Straight hands by x1.2.
Anti-Green -1 Suit Hands containing Pairs are worth 5 more chips.
Anti-Blue -1 Suit Multiplies the chip value of all Full House hands by x1.2.
Anti-Purple -1 Suit Threes are considered all suits for the purpose of Flushes.
Teal +1 Suit Multiplies the chip value of all Flush hands by x1.2.
Black +1 [S] Suit Blacks used in scoring hands add 10 chips.
Rainbow +1 [M] Suit Rainbows are considered all colors for the purpose of Flushes.
Brown +1 [0] Suit Multiplies the chip value of hands containing a Three of a Kind by x1.3.
White +1 [C] Suit Whites are ignored for Flushes.
Pink +1 [#] Suit Each pink in a pair in your hand multiplies earned chips by x1.5.
Omni +1 [#M] Suit Each used Omni multiplies earned chips by x1.75.
Muddy Rainbow +1 [0M] Suit Muddy Rainbows that aren't used multiply earned chips by x2.
Light Pink +1 [#C] Suit Each used Light Pink gives chips equal to 5 times the number of Light Pinks in your hand.
Null +1 [0C] Suit If your hand contains exactly one Null, gain a clue when playing it.
Suit Shorthand Effect Icon
Dark Rainbow +1 [SM] Suit The next card of the deck is always shown.
Dark Brown +1 [S0] Suit Straights only require 4 cards. (2,3,4,5,5 is a straight.)
Gray +1 [SC] Suit Flushes only require 4 cards. (RRRGR is a flush.)
Dark Pink +1 [S#] Suit Each discard is worth +x.1. (If you had 2, you'd earn x1.2.)
Dark Omni +1 [S#M] Suit If this hard is the same as the last, mutliply earned chips by x1.5^streak.
Cocoa Rainbow +1 [S0M] Suit Every card you discard gains you 2 chips.
Gray Pink +1 [S#C] Suit If you have no discards, multiply earned chips by x2.
Dark Null +1 [S0C] Suit The first time you play a hand, multiply earned chips by x2.5. If not, earn NO chips.
Risky Dice +1 6 Suit All 10 Risky Dice cards are 6's. Straights account for this.
Riff-Raff [Expert] Riff-Raff adds 2 to 6 random other modifiers.