On the Subject of Forget Infinity
Everyone forgot about what this module originally looked like until they saw 5 digits per stage and yelled at the creator for trying to make this mess. Now someone else stepped in and what price did they pay? Infinite amounts.
The top display will show the current stage number, the number of stages generated formatted as (##/##), and a single digit which represents how many seconds left until the cooldown expires for the given stage.
The bottom display will show 5 numbers after every module solved, with some exceptions. “-----” does not count as a stage. Note each given stage.
After a certain number of modules have solved, the module will enter input mode. Do not attempt to interact with the module before the module enters input mode as that will cause a strike.
When the module is in input mode, the top display will show at most 3 stages that are required to solve the module. Input the correct set of inputs using the 10 digits underneath the bottom display and press the left arrow button to delete the previous input. The module will auto-submit after 5 digits have been entered.
Upon entering the correct inputs for either of the stages required, the stage that was given the correct answer will glitch out until all of the stage’s answers are inputted correctly. Once all numbers have been inputted correctly, the module will solve. If any of the numbers inputted were incorrect for the remaining required stages, a strike will be gained and the inputs will clear.
If you lost a given stage for the requirement, you can press the left arrow button before inputting the digits to enter recapture mode. When in recapture mode, you can use the digits to input the given stage number to check again.
Pressing the left arrow button will show the given stage again if the combination given was valid or go back to input mode if no digits were entered during this mode. You will be able to recapture any given stage at no cost if you struck on inputting the remaining required stages. Otherwise, a strike will be given for every recaptured stage without a free recapture. A free recapture will be indicated by the top display blinking green and while it’s displaying the mandatory stages.
If the module is unable to generate any number of stages on the bomb, press any button to enforce the module to solve. The displays flash red to indicate no stages being generated or being unable to create the solution for any given stage(s).