On the Subject of Forget Our Voices

Since when the boss has its own voice? It’s like auditory challenge but worse!

This module presents 10 buttons, labeled 0 to 9, a smaller screen which displays the stage number, and a bigger play button.

By pressing the play button, a digit will be spoken loud to you. Take note of the speaker’s name and the digit.

Every time a non-ignored module is solved, the stage number will increase, and by pressing the play button again the digit spoken and the speaker behind it may change.

Take note of this information in every stage, then input a modified number string at the end to solve the module.

The voiceclips used in the module can be found in Appendix VOIC3.

You can press the play button for any number of times, either in a stage or in recovery mode.

Modifying a number string

  • For the first stage, use the third and sixth digits of the serial number as the row and column respectively, in Table B below. The top left cell is (0, 0).
  • Locate the name of the speaker in the stage in Table A below. Next, for each subsequent stage:
    • Locate the name of the speaker of the previous stage and this stage in Table A.
    • If both names share the same row/column, the allowed directions are north, east, west, and south. Otherwise, the allowed directions are northeast, southeast, southwest, and northwest.
    • Next, take the name in this stage and determine the closest direction to take to get to this name, starting from the name in the previous stage, only using the allowed directions above.
    • In Table B, move towards this direction, one cell, from the cell used in the previous stage, wrapping around if necessary.
    • If both the name of the previous stage and this stage are the same, then no direction is involved, therefore use the cell used in the previous stage in Table B.
  • Refer to the instructions in the next page to modify each digit by using the cell in Table B.

Modifying a number string, continued

  • In Table B, you should get a two-digit number.
    • Take the first digit of the number in the cell and add one. Do the same to the digit obtained for this stage.
    • Next, multiply these two numbers together, modulo 11.
    • Subtract 1 from this number. Then, add the second digit of the number in the cell, modulo 10.
    • This final number is what you should submit for this stage. Append it to the number string and repeat the instructions above and in the previous page for each remaining stage.

Table A

Umbra Moruka Dicey MásQuéÉlite Obvious 1254
Dbros1000 Bomberjack Danielstigman Depresso ktane1
OEGamer jTIS Krispy Grunkle Squeaky Arceus
ScopingLandscape Emik GhostSalt Short_c1rcuit Eltrick
Axodeau Asew Cooldoom Piissii CrazyCaleb

Table B

00471876299385346152
86115728703994450263
95802267387149561304
59968133074872602415
73699082441758013526
68740991835527124630
37087519928466235041
14253640516203778899
21324354650610899778
42536405162031987987

Recovery Mode

If the module strikes during input mode, it will enter recovery mode.

Press the big button to play a voice clip from the stage previous to the one you struck on. If the module enters recovery mode for the first stage, it will play a voice clip from the first stage.

Press the small screen to switch between voice clips from the previous stage and current stage you struck on.

The small screen also displays the position in Table B for the current stage. The left digit is the row and the right digit is the column. The top left cell is 00.

To exit recovery mode, submit the correct digit for the current stage to move on.

Appendix VOIC3

Click the play buttons to play each person’s voice clip.

0123456789
1254
Arceus
Asew
Axodeau
Bomberjack
Cooldoom
CrazyCaleb
Danielstigman
Dbros1000
Depresso
Dicey
Eltrick
Emik
GhostSalt
Grunkle Squeaky
jTIS
Krispy
ktane1
MásQuéÉlite
Obvious
OEGamer
Piissii
ScopingLandscape
Umbra Moruka
Short_c1rcuit