## On the Subject of Forget Us Not

Power is in tearing human minds to pieces and putting them together again in new shapes of your own choosing. -Orwell, 1984

• This module consists of a red background with a number pad from 0 to 9, and an LCD Screen along its bottom. If there is a 2nd LCD Screen above the ‘0’ key, then you are looking at a different module.
• The correct 3 digit number to use will depend on the name of the module that was just solved. Furthermore, you will need to manipulate the components of this 3 digit number, using the following rules, to arrive at a single 1 digit number to input during the corresponding stage of the solve sequence once Forget Us Not has reached its entry state.
• Step 1: Use the edgework on the bomb to determine which of the following conditions applies to your Forget Us Not module. If you reach a negative number after applying the offset, drop the negative sign.
• If your serial number contains 4 letters and 2 numbers: subtract the number of batteries on the bomb from the first digit of the 3 digit number you obtained from Appendix A.
• If your serial number contains 3 letters and 3 numbers: subtract the number of batteries on the bomb from the second digit of the 3 digit number you obtained from Appendix A.
• If your serial number contains 2 letters and 4 numbers: subtract the number of batteries on the bomb from the third digit of the 3 digit number you obtained from Appendix A.
• Otherwise, use the first condition in this list.
• Step 2: Next, take the other 2 digits that you did not alter in the 3 digit number you obtained from Appendix A, and subtract the least significant digit from the most significant digit. If this operation yields a negative value, drop the negative sign.
• Step 3: Lastly, add your result from Step 1 to your result in Step 2, taking only the least significant digit if this sum exceeds 9.
• This calculated number will be the correct input for the corresponding stage listed on the LCD Screen, prior to the most recent solve of a non-ignored module.
• Once the final non-ignored module on the bomb is solved, the display will go blank and this module can be solved. Using the sequence you have developed, enter it in order. If the full sequence is correct, the module will solve. Otherwise, if you press an incorrect button, you will receive a strike. Upon receiving a strike, the LCD Screen will display the correct 3 digit number corresponding to the stage you struck on.

NOTE: Translated Vanilla Modules will count as their English counterparts.