On the Rewording of Foxed Freshly
This Bamboozling Button Grid variant is getting on my foxy mind again.
This module consists of 16 colored buttons and two screens that each display four colored encrypted messages.
Obtain an initial value from each message and use the operation associated with the displayed colors to compute the final values of each message.
Each final text value has a corresponding color to press, abbreviated by its color name. Press eight buttons that are the colors given by messages in the order they were displayed, from ALL displays on the top screen first, then the right, where the first display for that screen is shown AFTER the blank display.
If this is done correctly, the module will solve itself. If a wrong button was pressed, the module will strike and reset progress of the correct buttons pressed.
If you have multiples of that one color from the table, use the first occurrence in reading order for the first one, the second occurrence for the second one, and so on. If there are insufficient amounts of the color you get from the table, or the color isn’t present, use the next color in alphabetical order by one letter abbreviations until it is present*.
*Example: If the color you get is Azure and the colors are Red, Yellow, Yellow, Green, Gray, Magenta, Rose, Lime, Blue, Rose, Lime, Jade, Violet, Rose, Rose, and Red. Press the Gray one because it is the next button in alphabetical order by one letter abbreviations.
Initial message values
Each message that can appear on the screen contains a fox, a word given in Appendix F0X3S, that may be altered:
- If the fox is spelled incorrectly, add 34 to the position of the fox in alphabetical order.
- If the fox consists of only the first and last letters***, add 69 to the position of the fox in alphabetical order.
- Otherwise, the initial value is the position of the fox in alphabetical order.
***F will be displayed as FF.
The position of the fox is 1-indexed from the top-left, going in reading order.