On the Subject of Fursona
UwU
- On this module, there is an anthropomorphic creature.
- There are also 18 sliders to change its various colors.
- In reading order, and in groups of three, the sliders control head color, eye color, primary main color, secondary main color, tertiary main color, and miscellaneous color.
- To solve the module, correctly color the creature.
Identifying Eye Color
Using the creature’s species in the table below, identify the column with the greatest number. In case of a tie, use the further right column.
Red | Green | Blue | Cyan | Magenta | Yellow | |
---|---|---|---|---|---|---|
Bat | *I | !I | B | BH | P | !P |
Canine | S3 | S6 | *P | SL | SN | MC |
Dragon | !P | MC | P | SN | BH | SL |
Goat | SL | S3 | BH | *I | SN | S6 |
Lion | P | !I | MC | *P | !P | B |
Manokit | S6 | B | SN | !P | *I | *P |
Protogen | BH | MC | S3 | !I | SL | P |
Sergal | *P | P | *I | SL | !P | !I |
Skulldog | SN | S3 | B | MC | S6 | BH |
Tiger | !I | BH | !P | S6 | SL | MC |
*I = lit indicators
!I = unlit indicators
B = batteries
BH = battery holders
P = ports
!P = empty port plates
S3 = third serial number character
S6 = sixth serial number character
*P = port plates
SL = number of letters in serial number
SN = number of numbers in serial number
MC = number of modules on bomb