On the Subject of the Grand Piano

What the hell do I do with this grand piano?
You tell me.

This module contains an entire grand piano. To solve the module the correct sequence of notes must be played. See Piano Reference if you’re unfamiliar with where keys are on the piano.

There will be 5 different sets* of notes given by the module. See Controls on the right for more information on how to manipulate the look of the module. These sets of notes will be given a blue tint on the module.

In each of the first 4 sets, 4 tinted white keys represent playing cards. See Card Table below to convert the notes to their card counterparts. These 4 cards form an incomplete Poker hand. A tinted black key is used to complete the Poker hand. Use Completion Table to convert these notes to a rule. Use these rules to find the cards that finish these hands. Convert these cards back to get the first 4 notes, in order, in the initial sequence.

*The 5th set consists of only a single tinted black key. Use this note to complete a new Poker hand consisting of the cards used to finish the previous Poker hands. Convert this card back to get the final note in the initial sequence.

Once the initial sequence of 5 keys is obtained, use the Completion Completion Table to modify these keys to create your final sequence of keys. The position used in this table will be in the same position you used in the Completion Table to complete the initial sequence.

Press these keys, in order, to solve the module. A strike will require re-entry of the entire note sequence. The solution will not change.


Press the spacebar to stretch the module to 7 times its normal size, or reset it back to its normal size if it’s already stretched. This is not required to solve the module.

Press W or S to move the module away or towards the bomb in case any adjacent modules are obstructing your view. Press R to reset the module to its initial position.

Press 1, 2, 3, 4, or 5 to view the corresponding set of notes on the piano, all other number keys will reset the look of the piano to its initial state.

Card Table


See Completion Completion Codes to convert the symbol sets to the required modifications to the initial note sequence.

Completion Table

C♯ D♭D♯ E♭F♯ G♭G♯ A♭A♯ B♭

See Completion List to convert the abbreviations to the type of hand you must complete. If present, you must finish the hand by using the suit or rank inside parenthesis.

Completion Completion Table

K0234 ♭
K1123 ♯♭1..4 ♯♭234 ♯♭2..5 ♯♭345 ♯♭
K212 ♭12 ♯♭123 ♭12 ♭♯23 ♭
K323 ♯♭12 ♯123 ♯23 ♯23 ♭♯
K41..4 ♭1..4 ♯234 ♯2..5 ♯2..5 ♭
K534 ♯♭34 ♯345 ♯45 ♯34 ♭♯
K634 ♭45 ♯♭345 ♭45 ♭♯45 ♭
K7123 ♭♯1..4 ♭♯234 ♭♯2..5 ♭♯345 ♭♯
C♯ D♭D♯ E♭F♯ G♭G♯ A♭A♯ B♭

Completion List

  • RF = Royal Flush - Ranks A, 10, J, Q, K of the same suit
  • SF = Straight Flush - 5 consecutive ranks of the same suit
  • 4K = Four of a Kind - 4 cards of the same rank
  • FH = Full House - 3 cards of the same rank and 2 cards of another rank
  • F = Flush - 5 cards of the same suit
  • S = Straight - 5 consecutive ranks of any suit
  • 3K = Three of a Kind - 3 cards of the same rank
  • 2P = Two Pairs - 2 cards of the same rank and 2 cards of another rank
  • P = Pair - 2 cards of the same rank
    • Both cards in a Pair must have suits which are the same color

Completion Completion Codes

  • The numbers in the code are the indexes of the initial sequence which can be modified, in order.
    • “1..4” is treated as “1234”.
    • “2..5” is treated as “2345”.
  • The symbols in the code tell you which symbol you must add to that note in the sequence.
    • If this key does not exist, do not change the note.
    • If multiple symbols are present, alternate the symbols, starting with the leftmost.
      • This still occurs even if prior notes don’t change.

Piano Reference

The brackets for each octave are shown on the module for convenience.