On the Subject of Graphic Memory
Now it’s less graphic, I assume?
 Press any button to start disarming the module.
 This module has 4 stages (3 presses). Pressing an incorrect button will cause a strike and reset the module.
 For each button press, refer to all the tables below to determine the correct button (with the most conditions that applies). If there are tie, press any of the tied buttons.

What you need to note:
 Position of pressed button (TL/TR/BL/BR). (TL Table)
 Number of R,B,Y,G,O,P squares and number of R,B,Y,G,O,P triangles (TR Table)
 Number of majority squares (more squares than triangles) and majority triangles (more triangles than squares) pressed. (ML Table)
 Total of RBY (combined) and GOP (combined) colors. (MR Table)
 Number of triangles and squares. (BL Table)
 Total of R,B,Y,G,O,P color (BR Table)
 On every stage, add the numbers determined above to the calculated number on previous stages.
More ... buttons are pressed  More ... than other shape  

TopLeft  BR  Blue Triangles  TL  
TopRight  TL  Green Triangles  TR  
BottomLeft  TR  Yellow Squares  BL  
BottomRight  BL  Purple Squares  BR  
(two or more buttons are equal)  Skip  (none applies)  Skip  
More buttons with ... are pressed  Previously pressed have more ...  
Majority triangles  TL  Total of RBY than GOP colors  TR  
Majority squares  BL  Total of GOP than RBY colors  BR  
(none applies)  Skip  (Total of RBY = GOP)  Skip  
More total ...  Rare case  
Squares  BR  Equal amount of all possible colors  TL  
Triangles  TR  Otherwise  Skip  
(Squares = Triangles)  TL 